• Check Rank Everytime Players Level Up
    2 replies, posted
how to check player's rank every time they level up? everytime i level up, i get a nil value because the hud just draw one time only and i need to reload the game to make the current rank appear in the hud..thanks in advance :godzing: [CODE]function HUD() local ranktag local currentlvl = tonumber(Client:GetNWInt("playerLvl")) if(currentlvl < 5) then ranktag = "Learning" elseif(currentlvl > 5 and currentlvl < 10) then ranktag = "Beginner" elseif(currentlvl > 10 and currentlvl < 15) then ranktag = "Rookie" elseif(currentlvl > 15 and currentlvl < 20) then ranktag = "Regular" elseif(currentlvl > 20 and currentlvl < 25) then ranktag = "Good" elseif(currentlvl > 25 and currentlvl < 30) then ranktag = "Skilled" elseif(currentlvl > 30 and currentlvl < 35) then ranktag = "Amazing" elseif(currentlvl > 35 and currentlvl < 40) then ranktag = "Awesome" elseif(currentlvl > 40 and currentlvl < 45) then ranktag = "Boss" elseif(currentlvl > 45 and currentlvl < 50) then ranktag = "Elite" elseif(currentlvl > 50 and currentlvl < 55) then ranktag = "Professional" elseif(currentlvl > 55 and currentlvl < 60) then ranktag = "WTF" elseif(currentlvl > 60 and currentlvl < 65) then ranktag = "Brutal" elseif(currentlvl > 65 and currentlvl < 70) then ranktag = "Glorious" elseif(currentlvl > 70 and currentlvl < 75) then ranktag = "Unbeatable" elseif(currentlvl > 75 and currentlvl < 80) then ranktag = "Unbelievable" elseif(currentlvl > 80 and currentlvl < 85) then ranktag = "Hacker" elseif(currentlvl > 85 and currentlvl < 90) then ranktag = "Insane" elseif(currentlvl > 90 and currentlvl < 95) then ranktag = "Legendary" elseif(currentlvl > 95 and currentlvl < 100) then ranktag = "The Real Sanic" elseif(currentlvl > 100 and currentlvl < 105) then ranktag = "MLG" elseif(currentlvl > 105 and currentlvl < 110) then ranktag = "2exp4me" elseif(currentlvl > 110 and currentlvl < 115) then ranktag = "One Step To God" elseif(currentlvl > 115) then ranktag = "God" end draw.SimpleText("Rank : "..ranktag,"Roboto", 84, 65,Color(255,255,255,255), 0, 4) end hook.Add("HUDPaint", "DisplayHud", HUD)[/CODE]
bump
Tried putting the vars outside of the hud?
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