i was recently on a top player server and noticed that all my props went through eachother. can you guys think of any reason this could be bad? it seemed to reduce lag on the server greatly (as there were over 50 players on it)
I use prop collision sometimes to build realistic stuff that look physically accurate, but if it's not a sandbox server that shouldn't be too big of an issue.
can you give me an example? bc i would think just positioning the props correctly then welding would be more "accurate" then colliding them
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