• In_run
    1 replies, posted
I don't know why but for some reason this doesn't print yay ! [lua] function ENT:Think() local ply = LocalPlayer() if ply:KeyReleased( IN_RUN ) then local eyeTrace = ply:GetEyeTrace() if eyeTrace.Hit && eyeTrace.Entity == self.Entity then Msg("YAY !") end end end [/lua] But when I used something like IN_RELOAD it worked, I always thought shift was the run key ?
IN_SPEED is the shift key.
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