I want a exsisting npc (not a snpc) to move to a point.
The code:
[CODE]
ent:SetLastPosition(pos)
ent:SetSchedule( SCHED_FORCED_GO_RUN )
[/CODE]
Does indeed make the npc move.
But there is a problem, if the npc walk close to a enemy, it attacks while running.
It should stand and shoot.
And then continue to run.
What is the different ways to make a npc move?
What is the best way?
gm_navigation
Uh, how do you use it?
I don't get where i should place the file (when making gamemod)
And do you have a code example on how i make a npc walk (as described) to a point, using this?
I actually don't need a advanced pathfinder, while i don't have any obstacles between point A and point B (but i would like to know how to use it, for use in other maps or for adding cool thingies to the current map). I only need a movement system that works as described.
But thanks for the reply =)
It looked interesting (but also confusing)
Is there a way to use lua to trigger on-the-run-set-up Hammer move entitys?
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