• How do i get a npc to move?
    3 replies, posted
I want a exsisting npc (not a snpc) to move to a point. The code: [CODE] ent:SetLastPosition(pos) ent:SetSchedule( SCHED_FORCED_GO_RUN ) [/CODE] Does indeed make the npc move. But there is a problem, if the npc walk close to a enemy, it attacks while running. It should stand and shoot. And then continue to run. What is the different ways to make a npc move? What is the best way?
gm_navigation
Uh, how do you use it? I don't get where i should place the file (when making gamemod) And do you have a code example on how i make a npc walk (as described) to a point, using this? I actually don't need a advanced pathfinder, while i don't have any obstacles between point A and point B (but i would like to know how to use it, for use in other maps or for adding cool thingies to the current map). I only need a movement system that works as described. But thanks for the reply =) It looked interesting (but also confusing)
Is there a way to use lua to trigger on-the-run-set-up Hammer move entitys?
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