Hi this is a a basic question.
what is an alternative to using NW values as I have heard they're arn't the best.
but how would I create a table of a player meta information e.g money, name ect.
with NW values you would to it like this.
[lua]ply:SetNWInt("money", 930)[/lua]
but how would I make a table of information which can be get and set without NW values?
If you want them to be networked, you can look into [url]http://wiki.garrysmod.com/page/PLAYER/SetupDataTables[/url] Once you set them up via Player:NetworkVar() you can call GetVariable() and SetVariable(x) to modify it
Only issue with this is that it needs a player class set up [url]http://wiki.garrysmod.com/page/Player_Classes[/url]
Otherwise, consider modifying the player metatable with FindMetaTable("Player")
EDIT: [url]http://wiki.garrysmod.com/page/Global/AccessorFunc[/url] can be used with the metatable
When using an accessor func
When ever I change the value on a server side hook something changes clientside
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