Hello again,
I am making a basic gamemode and I just want to place a timer on the HUD but I cant get the thing to update.
Here is my code:
shared.lua
[code]
ROUND_BREAK = 10
ROUND_TIME = 30
ROUND_REMAININGTIME = 30
function RoundStart()
timer.Create("RoundTime", ROUND_TIME, ROUND_TIME, function() ROUND_REMAININGTIME = ROUND_REMAININGTIME - 1 end )
if ROUND_REMAININGTIME >1 then
RoundEnd()
end
end
function RoundEnd()
for _, ply in ipairs( player.GetAll() ) do
ply:Freeze( true )
end
timer.Create("RoundBreak", ROUND_BREAK, 1, function() MapVote.Start() end )
end
RoundStart() //-start the round
[/code]
cl_init.lua
[code]
include("shared.lua")
surface.CreateFont( "TimerFont", {
font = "Arial",
size = 42,
weight = 500,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = true,
} )
function GM:HUDPaint()
self.BaseClass:HUDPaint()
surface.SetTextColor(255, 0, 0, 255)
surface.SetTextPos(20,20)
surface.SetFont("TimerFont")
surface.DrawText(ROUND_REMAININGTIME)
end
[/code]
Next Update Changelog
[url]https://docs.google.com/document/d/1fmulYVtXga8tlbkbuJDMbHn-xzh1P7VjTjTHgNh2ABg/edit#heading=h.hppea3cme4uo[/url]
Added timer.TimeLeft(name) and timer.RepsLeft(name)
Alternatively, you could use a CurTime( ) system where you set the time the round is to expire and subtract the current from that expiry time, then format it nicely and display it.
[QUOTE=Acecool;44267999]Next Update Changelog
[url]https://docs.google.com/document/d/1fmulYVtXga8tlbkbuJDMbHn-xzh1P7VjTjTHgNh2ABg/edit#heading=h.hppea3cme4uo[/url]
Added timer.TimeLeft(name) and timer.RepsLeft(name)
Alternatively, you could use a CurTime( ) system where you set the time the round is to expire and subtract the current from that expiry time, then format it nicely and display it.[/QUOTE]
/thread I solved it.
I just did
[code]
math.Round(ROUND_TIME - CurTime())
[/code]
Thanks Acecool!
But to be honest I found the work around with some in depth googling!
At first I did with system.uptime() and realized how horribly wrong that was and found about CurTime() later.
Now I ran into this: [url]http://facepunch.com/showthread.php?t=1376928&p=44268972#post44268972[/url]
He solved the issue on the above thread^, dont think he needs any help now.
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