Why is it that almost none of these appear on the menu
and 2 of the weapons dont work.
[lua]AddCustomShipment("Desert eagle", "models/weapons/w_pist_deagle.mdl", "weapon_deagle2", 215, 10, true, 215, true, {TEAM_GUN})
AddCustomShipment("Fiveseven", "models/weapons/w_pist_fiveseven.mdl", "weapon_fiveseven2", 0, 10, true, 205, true, {TEAM_GUN})
AddCustomShipment("Glock", "models/weapons/w_pist_glock18.mdl", "weapon_glock2", 0, 10, true, 160, true, {TEAM_GUN})
AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_p2282", 0, 10, true, 185, true, {TEAM_GUN})
AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_ak472", 2450, 10, false, nil, false, {TEAM_GUN})
AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_mp52", 2200, 10, false, nil, false, {TEAM_GUN})
AddCustomShipment("M4", "models/weapons/w_rif_m4a1.mdl", "weapon_m42", 2450, 10, false, nil, false, {TEAM_GUN})
AddCustomShipment("Mac 10", "models/weapons/w_smg_mac10.mdl", "weapon_mac102", 2150, 10, false, nil, false, {TEAM_GUN})
AddCustomShipment("Pump shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_pumpshotgun2", 1750, 10, false, nil, false, {TEAM_GUN})
AddCustomShipment("Sniper rifle", "models/weapons/w_snip_g3sg1.mdl", "ls_sniper", 3750, 10, false, nil, false, {TEAM_GUN})
AddEntity("Drug lab", "drug_lab", "models/props_lab/crematorcase.mdl", 400, 3, "/buydruglab", {TEAM_GANG, TEAM_MOB})
AddEntity("Money printer", "money_printer", "models/props_c17/consolebox01a.mdl", 1000, 2, "/buymoneyprinter")
AddEntity("Microwave", "microwave", "models/props/cs_office/microwave.mdl", 400, 1, "/buymicrowave", TEAM_COOK)
AddEntity("Gun lab", "gunlab", "models/props_c17/TrapPropeller_Engine.mdl", 500, 1, "/buygunlab", TEAM_GUN)
/*
How to add custom vehicles:
FIRST
go ingame, type rp_getvehicles for available vehicles!
then:
AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Model of the vehicle>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
Examples:
AddCustomVehicle("Jeep", "models/buggy.mdl", 100 )
AddCustomVehicle("Airboat", "models/airboat.mdl", 600, {TEAM_GUN})
AddCustomVehicle("Airboat", "models/airboat.mdl", 600, {TEAM_GUN, TEAM_MEDIC})
Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt
HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)
Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool
But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor
YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!
true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no
the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.
EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */
//AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})
--EXAMPLE OF AN ENTITY(in this case a medkit)
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl")
--EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL
--AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true)
-- ADD CUSTOM SHIPMENTS HERE(next line):
AddCustomShipment("M249", "models/weapons/w_mach_m249para.mdl", "weapon_real_cs_m249", 6000, 10, false, 600, false, {TEAM_GUN})
AddCustomShipment("Galil", "models/weapons/w_rif_galil.mdl", "weapon_real_cs_galil", 4000, 10, false, 600, false, {TEAM_GUN})
AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_real_cs_ak47", 4000, 10, false, 400, true, {TEAM_GUN})
AddCustomShipment("M4A1", "models/weapons/w_rif_m4a1.mdl", "weapon_real_cs_m4a1", 3900, 10, false, 390, true, {TEAM_GUN})
AddCustomShipment("Famas", "models/weapons/w_rif_famas.mdl", "weapon_real_cs_famas", 3900, 10, false, 390, true, {TEAM_GUN})
AddCustomShipment("AWP", "models/weapons/w_snip_awp.mdl", "weapon_real_cs_awp", 5000, 10, false, 500, true, {TEAM_GUN})
AddCustomShipment("Scout", "models/weapons/w_snip_scout.mdl", "weapon_real_cs_scout", 4500, 10, false, 450, true, {TEAM_GUN})
AddCustomShipment("SteyrAug", "models/weapons/w_rif_aug.mdl", "weapon_real_cs_aug", 4000, 10, false, 400, true, {TEAM_GUN})
AddCustomShipment("SG552", "models/weapons/w_rif_sg552.mdl", "weapon_real_cs_sg552", 4000, 10, false, 400, true, {TEAM_GUN})
AddCustomShipment("G3SG1", "models/weapons/w_snip_g3sg1.mdl", "weapon_real_cs_g3sg1", 4000, 10, false, 400, true, {TEAM_GUN})
AddCustomShipment("SG550", "models/weapons/w_snip_sg550.mdl", "weapon_real_cs_sg550", 4000, 10, false, 400, true, {TEAM_GUN})
AddCustomShipment("UMP45", "models/weapons/w_smg_ump45.mdl", "weapon_real_cs_ump_45", 3600, 10, false, 360, true, {TEAM_GUN})
AddCustomShipment("P90", "models/weapons/w_smg_p90.mdl", "weapon_real_cs_p90", 3500, 10, false, 350, true, {TEAM_GUN})
AddCustomShipment("TMP", "models/weapons/w_smg_tmp.mdl", "weapon_real_cs_tmp", 3500, 10, false, 350, true, {TEAM_GUN})
AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_real_cs_mp5a5", 3200, 10, false, 320, true, {TEAM_GUN})
AddCustomShipment("Mac10", "models/weapons/w_smg_mac10.mdl", "weapon_real_cs_mac10", 3000, 10, false, 300, true, {TEAM_GUN})
AddCustomShipment("AutoShotgun", "models/weapons/w_shot_xm1014.mdl", "weapon_real_cs_xm1014", 3000, 10, false, 300, true, {TEAM_GUN})
AddCustomShipment("Shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_real_cs_pumpshotgun", 2500, 10, false, 250, true, {TEAM_GUN})
AddCustomShipment("Grenade", "models/weapons/w_eq_fraggrenade.mdl", "weapon_real_cs_grenade", 15000, 10, false, 1500, true, {TEAM_GUN})
AddCustomShipment("Flash", "models/weapons/w_eq_flashbang_thrown.mdl", "weapon_real_cs_flash", 2000, 10, false, 200, true, {TEAM_GUN})
AddCustomShipment("Smoke", "models/weapons/w_eq_smokegrenade.mdl", "weapon_real_cs_smoke", 2000, 10, false, 200, true, {TEAM_GUN})
AddCustomShipment("DualElites", "models/weapons/w_pist_elite_dropped.mdl", "weapon_real_cs_elites", 2300, 10, true, 230, true, {TEAM_GUN})
AddCustomShipment("Deagle", "models/weapons/w_pist_deagle.mdl", "weapon_real_cs_desert_eagle", 2300, 10, true, 230, true, {TEAM_GUN})
AddCustomShipment("USP", "models/weapons/w_pist_usp.mdl", "weapon_real_cs_usp", 2200, 10, false, 220, true, {TEAM_GUN})
AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_real_cs_p228", 2100, 10, false, 210, true, {TEAM_GUN})
AddCustomShipment("Glock", "models/weapons/w_pist_glock18.mdl", "weapon_real_cs_glock18", 2000, 10, true, 200, true, {TEAM_GUN})
AddCustomShipment("FiveSeven", "models/weapons/w_pist_fiveseven.mdl", "weapon_real_cs_five-seven", 1900, 10, false, 190, true, {TEAM_GUN})
AddCustomShipment("Knife", "models/weapons/w_k
first, Get the[URL="http://code.google.com/p/darkrp/source/checkout"] lastest[/URL] version of darkrp then say us what you change and what doesn't work
also put your code in [noparse][lua] [/lua][/noparse] tags
I went back a few versions after the SVN was broken without me touching it. The SVN was broken in the first place. if some one can give me a normal untouched DarkRP that works ill be very greatful. Btw i updated the Lua to the latest SVN version of my problem.
EDIT:
I tried it again and ok the svn isent broken but all that shows up from all of that for buyable as shipents is Galil,M249 and Knife.
EDIT:
Found out what was wrong... im stupid... i left all of them as true for /buy instead of making it on the list.
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