Hello! I'm working on my gamemode. I've gotta make a more realistic grounding and standing up for player (what makes delay to prevent fast pass after fall damage).
Paid attention on [URL="http://wiki.garrysmod.com/page/BaseAnimatingOverlay"]BaseAnimatingOverlay[/URL] that is
[QUOTE]NextBot and Scripted entities of the "anim" type[/QUOTE]
It's cause I need some kind of gesture animation playing on felt players and cause I've found these interesting functions:
[QUOTE]
Entity:AddGesture
Entity:AddGestureSequence
Entity:AddLayeredSequence
[/QUOTE]
How I can add my custom sequence and how to use BaseAnimatingOverlay with player, if it is right way?
If BaseAnimatingOverlay is used on players also, what the instruments are there to make custom sequences?
I see there's also [URL="http://wiki.garrysmod.com/page/Player/DoCustomAnimEvent"]Player:DoCustomAnimEvent[/URL].
[URL="http://wiki.garrysmod.com/page/Enums/PLAYERANIMEVENT"]PLAYERANIMEVENT[/URL] enums contain "PLAYERANIMEVENT_CUSTOM*", good. But...
I want to DO this animation - and possibly in high level. Somebody, please direct me onto right position, what am I missing? Thanks!
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