-snip-
Different Question:
When you want to add "1" to a variable it's either
A) variable ++
B) variable += 1
correct? Or is it variable =+ 1
Im not sure I understand the question but here's what I think your talking about.
[lua]
local number = 10
number = number + 1
number = number - 1
[/lua]
It is C) value = value + 1
Hmm, I thought you could add 1 to a variable by using variable ++ :S must be a different language I'm confusing myself with
++ and shit is C and is in Pawn too, also C++, prob some others
Okay, then a new question that has to do with vgui:
Error: attempt to index global 'vgui' (a nil value)
[lua]
self.VoteWindow = vgui.Create( "DFrame" )
[/lua]
why in hell is this not finding vgui?
[QUOTE=InfernalCookie;34330029]Okay, then a new question that has to do with vgui:
Error: attempt to index global 'vgui' (a nil value)
self.VoteWindow = vgui.Create( "DFrame" )
why in the hell is this not finding vgui?[/QUOTE]
Calling it on the server side of your code?
Well, if it's not in the
if ( SERVER ) then
end
does that mean it's in the client side? (The entire file is a shared file)
[QUOTE=InfernalCookie;34330222]Well, if it's not in the
if ( SERVER ) then
end
does that mean it's in the client side? (The entire file is a shared file)[/QUOTE]
That's why i like doing things the old fashioned way. No room for this kind of confusion.
I don't think Shared counts as Client. Try throwing it in its own If block.
... Or throw it in a client side file.
Ok that fixed that error
-snip-
[editline]21st January 2012[/editline]
Error: attempt to get length of local 'args' (a nil value)
[lua]
local args
if ( argstr ) then
args = self:GetArguments( argstr )
else
args = _
end
if ( #args == 0 ) then
[/lua]
[lua]
args = {}
[/lua]
not
[lua]
args = _
[/lua]
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