• Player Model Derma Selection Help
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My friend made me a code where a derma menu pops up with selections of player models. When you choose one, you become that player model, but when you die/respawn, you change back to your default model. Is there any way to stay that model you selected even after respawning? Here's the code: [CODE] if SERVER then AddCSLuaFile( "admin_derma.lua" ); function Set_Model( p, c, a ) if a[1] == nil then return; end; if p:Alive() then p:SetModel( "models/player/" .. a[1] .. ".mdl" ); end; if not p.Model then p.Model = p:GetModel() end; end concommand.Add( "Set_Model", Set_Model ); hook.Add( "PlayerSpawn", "SetPlayerModel", function( p, c, a ) if p:Alive() then p:SetModel( p.Model ); end; end ); function MyMenu( ply ) --Start the function ply:ConCommand( "model_menu" ) end --End the function hook.Add("ShowSpare2", "show model menu", MyMenu) --Add the hook "ShowHelp" so it opens with F1 else local models = { "swat", "urban", "gasmask", "riot", "leet", "phoenix", "guerilla", "arctic"}; concommand.Add( "model_menu", function() local Menu = vgui.Create( "DFrame" ); Menu:SetSize( 400, 400 ); Menu:SetTitle( "Choose a model" ); Menu:SetDraggable( false ); Menu:SetVisible( true ) Menu:MakePopup() Menu:Center() local List = vgui.Create( "DPanelList", Menu ) List:SetPos( 5, 20 ); List:SetSize( 390, 375 ) List:EnableHorizontal( true ) List:EnableVerticalScrollbar( true ) for k, v in pairs( models ) do local Mdl = vgui.Create( "SpawnIcon", List ) Mdl:SetModel( "models/player/".. v .. ".mdl" ) Mdl:SetToolTip( "Models/player/" .. v .. ".mdl" ) Mdl.DoClick = function() RunConsoleCommand( "Set_Model", v ) Menu:Close() local effectdata = EffectData() effectdata:SetOrigin( self.Owner:GetPos() ) effectdata:SetNormal( self.Owner:GetPos() ) effectdata:SetMagnitude( 8 ) effectdata:SetScale( 1 ) effectdata:SetRadius( 16 ) util.Effect( "Sparks", effectdata ) self.BaseClass.ShootEffects( self ) end List:AddItem( Mdl ); end; end ); end;[/CODE]
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