• Batshit insane ideas needed
    39 replies, posted
im running out of ideas. if you have an insane idea for a swep or sent, post it! but be (somewhat) reasonable. this means: no impossibilities. something like: bazooka minigun burning fastzombie inside a crate
A harpoon mine. It will impale you if you step on it.
you are really worth your name. this will keep me busy for a few hours i hope. :downs:
How about some sort of imploder device? Like the flechette, shoots a dart, which then deflates the victim. Or causes the body part hit to shrink, splatter a la gore mod, and then draw in the remaining parts, causing them to shrink and splatter.
A weapon which turns you into a zombie with a minigun that shoots those harpoon-mine's that Quebec made up?
Male 07 rebel snpc that runs around and says "Zombie GOASTS!", points at someone, and suddenly the player is surrounded by floating zombie corpses and gets mauled by burning fastzombies.
I would also like some Ideas...I'll do it as long as it doesn't involve traces, SWeps, or too much math...Which basically describes the 4 things posted above. Bumpage for more ideas? [editline]08:07AM[/editline] Oh and I say no traces, SWeps or too much math because I suck at all those :rant:
A Heavy "POW" double finger.
An in-game AI node placement system? So you have a tool with an assortment of different types of nodes and you can put them where you want and link them as you please No Wait! An explosive Kitty Kat gun!!!!!!
A paintbrush, it's an entity which paints on a surface you hold it against. :smile:
The toolgun has that
[QUOTE=CrumbleShake;22529106]An in-game AI node placement system? So you have a tool with an assortment of different types of nodes and you can put them where you want and link them as you please [/QUOTE] I already created something like that. [IMG_THUMB]http://www.cubeupload.com/files/2b400nodegraph01.jpg[/IMG_THUMB] [IMG_THUMB]http://www.cubeupload.com/files/503000nodegraph02.jpg[/IMG_THUMB] It's part of my [URL=http://www.facepunch.com/showthread.php?t=945820]Half-Life Renaissance addon[/URL].
A swep that fires a bullet that causes an explosion that hurdles out babies all over the place, and those babies fire out 5 harpoons, attached to the baby with rope, each into surrounding walls, earth, but if they impale anything, they keep going straight until they impale a map brush (Part of the world), and the rope would then catch on fire, and after a while, the babies, rope, and harpoons would gather together into one giant mass of energy and they would implode, then cause a shockwave to warp all around the map, killing every player/npc, but keeping every prop completely in place. Sound fun?
Well, I've been trying to figure this one out for a long time. An L86 that shoots rainbows and sets whatever it touches on fire. (Don't ask.) I'd greatly appreciate it if you actually made this.
[QUOTE=Ownage96;22566608]The toolgun has that[/QUOTE] Nooo, an actual entity, a model of a paintbrush, you pick it up with the grav gun and it'd splodge paint on walls it touches.
[QUOTE=Silverlan;22575316]I already created something like that. [IMG_THUMB]http://www.cubeupload.com/files/2b400nodegraph01.jpg[/IMG_THUMB] [IMG_THUMB]http://www.cubeupload.com/files/503000nodegraph02.jpg[/IMG_THUMB] It's part of my [URL=http://www.facepunch.com/showthread.php?t=945820]Half-Life Renaissance addon[/URL].[/QUOTE] A* ?
[QUOTE=Hoffa1337;22655469]A* ?[/QUOTE] Yes, it's a combination of deco da man's [URL=http://wiki.garrysmod.com/?title=A-Star_Pathfinding_Module]A* module[/URL], the [URL=http://www.facepunch.com/showthread.php?t=736452]gm_aigraph[/URL] module by AzuiSleet and my own module for custom nodes and NPC navigation. (Only works with my own SNPCs right now, no support for vanilla NPCs yet.)
Nice. I really need to look into a way to dynamically generate nodes for my helicopters.
[QUOTE=riddick3(lost riddick2 pw;22519642]Male 07 rebel snpc that runs around and says "Zombie GOASTS!", points at someone, and suddenly the player is surrounded by floating zombie corpses and gets mauled by burning fastzombies.[/QUOTE] I lol'd maybe, A SWEP that binds a model with animations (A spray can) That binds your key to 'Spray logo' and once you go close to a wall and fire, it sprays your image.
Fleshlight plz.
a gun that kills you , but also kills another player
[QUOTE=Hanibal;22682407]a gun that kills you , but also kills another player[/QUOTE] So like this? [url]http://www.facepunch.com/showthread.php?t=953127[/url]
[QUOTE=CrumbleShake;22529106]An in-game AI node placement system? So you have a tool with an assortment of different types of nodes and you can put them where you want and link them as you please No Wait! An explosive Kitty Kat gun!!!!!![/QUOTE] I swear map_edit mode had that ....
liquid water???
[QUOTE=Sgt.Specopps117;22713216]liquid water???[/QUOTE] How would you pick that up?
If you want a crazy idea, contact me, it's concerning an old SWEP idea I had. Lengthy to type, so I'll disclose via Facepunch message.
[QUOTE=TacoNinja;22719300]How would you pick that up?[/QUOTE] le bucket mai friend.... Oh and I have a thread of about ten ideas.. I can post them here if you liike or go look at them.... meh [editline]12:08PM[/editline] [QUOTE=Ownage96;22566608]The toolgun has that[/QUOTE] Theres an app for that...
[QUOTE=Sgt.Specopps117;22713216]liquid water???[/QUOTE] Like particles? I don't think that modern computers can handle that
[QUOTE=CrumbleShake;22778465]Like particles? I don't think that modern computers can handle that[/QUOTE] Maybe when it is still, it is like the water now... but when something moves through it or it is moved it is a particle??? Meh it is still intensive.... oh well...
Wut about an npc u spawn that you dont see at first, but you walk over it and its total sandworm eat you status.
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