• Is there a way to get if the player is an admin from the entity?
    1 replies, posted
I'm currently doing a little bit of editing of Mad Cows Base for a friend, and essentially all he wants me to do is make it so that rpgs, and grenades and such only de-weld things if your an admin. I found the code that does the de-welding in all in the ents_mad_rpg, but for the life of me i cannot figure out how to get my code: [LUA] if self.Owner:IsAdmin() then for k, v in pairs(en) do if (v:GetPhysicsObject():IsValid()) then // Unweld and unfreeze props if (math.random(1, 100) < 10) then v:Fire("enablemotion", "", 0) constraint.RemoveAll(v) end end end [/LUA] to work. I've tried ply, and localplayer so far, any ideas?
Is the entities Owner set as the player who shot it with the SWEP?
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