• Position A to B animating tool thing
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I would like to request a tool that would make for easy custom animations and scripting ingame. Here's the idea: You take a ragdoll, and pose it. You select the ragdoll. You then either chagne the position/pose of the same ragdoll, or create another (of the same) ragdoll and pose it. Then select it. The tool I would like made would then allow you to select a speed for this particular set of positions, and then allow the user to trigger, at any time, the ragdoll. The ragdoll would begin in the first position and all points of the body would move to the points and position of the second ragdoll, relative to the starting position. [img]http://img535.imageshack.us/img535/1839/34584220.png[/img] A is the first position, B is the second, the bottom part is what happens: The ragdoll at position and pose A moves at a st speed to position and pose B. If a position C, D, E, F, G, etc is added, then the sequence is extended. If someone made a large series or movements, a complex animation or series of motions could be achieved. Each series of motions could be saved and triggered to play, so as to play simultaneously, with starting triggered after a certain period of seconds so a whole scene could be produced. I'm pretty sure that this is possible. The ability to save positions and poses is already certain, a la adv duplicator and duplicator, and I'm fairly certain that it's possible to move ragdolls and parts of ragdolls based on joints and bones int eh model. So, is anyone willing to try this very helpful tool?
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