• render.AddBeam questions
    0 replies, posted
So, I am trying to make a gun which shoots out a double helix effect like DNA. I figured to try and use the render.AddBeam function in order to do this. I have a few questions for render.AddBeam: render.AddBeam( point, width, texture coordinate, color ) I am confused about the third argument (texture coordinate) and what it does. In the example script, it is defined to be "tcoord", which basically is [code]local tcoord = CurTime() + ( 1 / 12 ) * i;[/code] I have no idea why the argument would be the current time. Can anyone help explain? One more thing, how do I draw the beams?
Sorry, you need to Log In to post a reply to this thread.