• Reload sounds won't work
    5 replies, posted
-snip all good now
self:EmitSound( self.ReloadSound )
-snip- all good now
Post all your code
-snip-
here, try this: [lua]function SWEP:Reload() if !( ( self.Weapon:Clip1() ) < ( self.Primary.ClipSize ) ) then return end self.Weapon:DefaultReload( ACT_VM_RELOAD ) self:EmitSound( "weapons/M200/M200_reload.wav" ) end[/lua] [editline]12:01AM[/editline] btw, I took this from the mw2 weapons, I used this to make my sweps
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