I've got this entity which is a box of seeds which I want to become a plant when it is used while laying on the ground and inside a box grouped with a custom func called func_planting, so my querstion is; Is there any way I can detect if my seed box is currently inside a brush with func_planting on it?
ents.FindByClass() to find your func_planting then use Distance() to check if the seed is near the func_planting?
Yea that would work, thanks!
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