How would I go about, on the DEPLOYMENT function of a SWEP, change the players view to third person?
Without using "self.Owner:conCommand("thirdperson")" because that requires sv_cheats to be set to 1.
Can you please elaborate? I want to run it in a SWEP, maybe give me a short snippet?
The link he gave you actually gives you an example.
[QUOTE=Toastermach10;22952655]Can you please elaborate? I want to run it in a SWEP, maybe give me a short snippet?[/QUOTE]
Explain what you dont understand and I happly will answer your questions
What I don't understand is how you run a gamemode function in the deploy function of a SWEP, I know it's possibe, and I have looked at the defintion of Gamemode.CalcView before.
I mean what do I put in for gamemode?
[QUOTE=Toastermach10;22952881]What I don't understand is how you run a gamemode function in the deploy function of a SWEP, I know it's possibe, and I have looked at the defintion of Gamemode.CalcView before.
I mean what do I put in for gamemode?[/QUOTE]
What?
You just paste the hook (example below) in one of the SWEP's client-side Lua files.
[lua]
local view = {}
hook.Add( "CalcView", "MyCalcViewHook", function( ply, origin, angles, fov )
view.origin = origin
view.angles = angles
view.fov = fov
return view
end )
[/lua]
thanks
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