When you create a timer with just timer.Create() it is not local and if I were to make another entity with the same code it will take over control of the timer and stop it from triggering the first entity so is there any way to create a local timer cuz I really don't wanna make a whole new timer whenever i want to create a new entity.
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v
There's no such thing as local timers. You can either create a new timer for each entity, or a single timer that handles all of them. It depends on what you want to do.
Or use timer.Simple()
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