I recently seen a mod for Crysis which used the Delorean to time travel. It's a brilliant mod and would work very well in GMod. This could pave the way for even a new time travelling game mode.
[media]http://www.youtube.com/watch?v=DZAaKH0FYO8[/media]
Would not work well in gmod.
Unless all you want it to do is teleport, because the time part, well, it's impossible (Or very hard), and teleporting is as simple as adding a wired hoverdrive control and some simple circuts onto a Muscle Car
[QUOTE=Saza;19053836]Would not work well in gmod.
Unless all you want it to do is teleport, because the time part, well, it's impossible (Or very hard), and teleporting is as simple as adding a wired hoverdrive control and some simple circuts onto a Muscle Car[/QUOTE]
You are wrong, I was talking about doing this in that very thread. It's not hard.
I was thinking that it could even just teleport the car to a different location and could be used for machinima work, to give the effect of time travel.
Would be really easy if you had a map that was separated into three sections, with one on top, one in the middle and one on the bottom.
Then have one section be the "past", the other be the "present" and the last could be the "future".
Then all you'd have to do is get a delorean model, set it up with a hoverdrive so that whenever it hits 88mph it'll change the Z position by whatever the difference is between your position and the position on either the future or past sections of the map.
That would probably be the best way to go about doing a back to the future mod, I'd say.
Maybe I should make a map request
:v:
[QUOTE=Khaleet;19070805]Would be really easy if you had a map that was separated into three sections, with one on top, one in the middle and one on the bottom.
Then have one section be the "past", the other be the "present" and the last could be the "future".
Then all you'd have to do is get a delorean model, set it up with a hoverdrive so that whenever it hits 88mph it'll change the Z position by whatever the difference is between your position and the position on either the future or past sections of the map.
That would probably be the best way to go about doing a back to the future mod, I'd say.
Maybe I should make a map request
:v:[/QUOTE]
I really like this idea. It would mean you will be able to teleport to the exact spot on the map, every time.
I hope this topic gets people interested.
To be honest, the mapping method is so unbelievably limited, and it's the wrong (yet still a realistic) direction to go with this concept.
[i]Conceptual steps:[/i]
[list]
[*]Create an Entity
[*]Attach Entity to [i]any[/i] vehicle using the gravity gun (WAS_THROWN flag)
[*]Parent with effects
[*]Create think hook outside of Entity, detect speed,
[*]Give a leeway speed, once they're past a certain MPH, they're locked in the current state
[*]Add effects and sound
[*]Here's the whole mechanism: ShouldCollide with visibility on two separate layers
(For added day/night, replace the $basetexture's of the skybox, this is the centerpiece)
[/list]
End addon.
Granted, the conceptional factor of this addon is one that is simplistic, it still is quite a complex inner working, if you wanted it cleanly coded. I estimate no less than 300/200 lines of code for the main code.
[editline]03:01PM[/editline]
I would work on this right now exclusively, but I'm giving in to the popular fads that the 9 year olds on Garry's Mod want out of a "quality" addon, and making my own weapon pack. I want some decently coded weapons en mass myself, to be honest, but those packs out there right now are less than what I'd declare "good".
[QUOTE=andrewmcwatters;19083107] Good ideas[/QUOTE]
Why not pair this with the 3 segment map method?
Have a little flux capacitor entity or something that you can slap onto any vehicle which will allow you choose which time you want to go to.
It'd be a lot nicer to see changes in the map as you warp through time, just changing whether or not it's day or night would get old fast, and I'm guessing that everyone else who is playing would witness the skybox changing, which would be kind of odd.
Everyone would probably be warping around all the time, causing the skybox to change. It would be silly.
The only problem I see is getting someone to make the map. Wish I could do it.
It would happen clientside, thus not being silly.
You could pair the features, and add a manifest of compatible maps, or add a special entity to the map to tell whether it was compatible, or rather, name a part of the map, or an entity on the map as an identifier.
Either way, it'd be far more compatible by having a Lua backbone, rather than a map backbone.
And if you wanted, you could randomly place environment based models around the map on the warp.
Maybe you could make a map just for this vehicle? It could work with gm_buttes if you morph them together somehow. Like the lighting changes every time you use it. Could that work?
There is actually a DeLorean vehicle model out there for Garry's Mod. It just needs a few modifications, though. The version I have is just a regular DeLorean.
When you said about the 3 places on 1 map one under each other you made me thing of a cool but I don't think possable idea. It would be a client side overlay So it can put a furture style theme over the textures of the map. :D
[editline]04:19PM[/editline]
Oh and there is a time grenade out where if you hold r you travel back in time to the spot you took the grenade out.
[editline]04:19PM[/editline]
left click throws a grenade that kills all npc's and makes everything slowmo and colour draned.
I still wonder if that Delorean model could be ported.
Video is awesome.
What if it used the layer mod to teleport you to a different layers instead of time?
You know, a time travel themed gamemode could be pretty good. Of course just effects to seem like it, but still.
Prometheus-style? (Go to the unreal development kit site, prometheus is a free puzzle game based on time, sort of.) .
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