Okay, I'm new to scripting and I thought I've give making a weapon a bash. Now, it's basic, but it has custom sounds and everything. But I'm attempting to use a custom viewmodel, but instead the 'ERROR' model appears. Here's the code.
[code]
SWEP.PrintName = "CMG-1"
SWEP.Slot = 4
SWEP.SlotPos = 42
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = true
SWEP.Author = "ChickenMan99" // Your name
SWEP.Instructions = "Dakka dakka dakka!" // How do pepole use your swep ?
SWEP.Contact = "Your asscrack" // How Pepole chould contact you if they find bugs, errors, etc
SWEP.Purpose = "Run 'n' shoot, shoot 'n' run!" // What is the purpose with this swep ?
SWEP.AdminSpawnable = false // Is the swep spawnable for admin
SWEP.Spawnable = true // Can everybody spawn this swep ? - If you want only admin keep this false and adminsapwnable true.
SWEP.ViewModelFOV = 64 // How much of the weapon do u see ?
SWEP.ViewModel = ("weapons/v_smg_tin.mdl") // The viewModel, the model you se when you are holding it-.-
SWEP.WorldModel = "models/weapons/w_smg1.mdl" // The worlmodel, The model yu when it's down on the ground
SWEP.AnimPrefix = "smg"
SWEP.ViewModelFlip = true
SWEP.AutoSwitchTo = true // when someone walks over the swep, chould i automatectly change to your swep ?
SWEP.AutoSwitchFrom = true // Does the weapon get changed by other sweps if you pick them up ?
SWEP.Slot = 2 // Deside wich slot you want your swep do be in 1 2 3 4 5 6
SWEP.SlotPos = 42 // Deside wich slot you want your swep do be in 1 2 3 4 5 6
SWEP.HoldType = "smg1" // How the swep is hold Pistol smg greanade melee
SWEP.FiresUnderwater = true // Does your swep fire under water ?
SWEP.Weight = 5 // Chose the weight of the Swep
SWEP.DrawCrosshair = true // Do you want it to have a crosshair ?
SWEP.DrawAmmo = true // Does the ammo show up when you are using it ? True / False
SWEP.ReloadSound = Sound( "Weapon_SMG1.Single" )
SWEP.base = "weapon_base"
//General settings\\
//PrimaryFire Settings\\
SWEP.Primary.Sound = Sound ("modulus/fire1.wav") // The sound that plays when you shoot :]
SWEP.Primary.Damage = 4 // How much damage the swep is doing
SWEP.Primary.TakeAmmo = 1 // How much ammo does it take for each shot ?
SWEP.Primary.ClipSize = 55 // The clipsize
SWEP.Primary.Ammo = "smg1" // ammmo type pistol/ smg1
SWEP.Primary.DefaultClip= 65 // How much ammo does the swep come with `?
SWEP.Primary.Spread = 0.20 // Does the bullets spread all over, if you want it fire exactly where you are aiming leave it o.1
SWEP.Primary.NumberofShots = 1 // How many bullets you are firing each shot.
SWEP.Primary.Automatic = true // Is the swep automatic ?
SWEP.Primary.Recoil = 0.3 // How much we should punch the view
SWEP.Primary.Delay = 0.05 // How long time before you can fire again
SWEP.Primary.Force = 10 // The force of the shot
//PrimaryFire settings\\
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "gravity"
//SWEP:Initialize\\
function SWEP:Initialize()
util.PrecacheSound(self.Primary.Sound)
util.PrecacheSound(self.Secondary.Sound)
self:SetWeaponHoldType( self.HoldType )
end
//SWEP:Initialize\\
//SWEP:PrimaryFire\\
function SWEP:PrimaryAttack()
if ( !self:CanPrimaryAttack() ) then return end
local bullet = {}
bullet.Num = self.Primary.NumberofShots
bullet.Src = self.Owner:GetShootPos()
bullet.Dir = self.Owner:GetAimVector()
bullet.Spread = Vector( self.Primary.Spread * 0.1 , self.Primary.Spread * 0.1, 0)
bullet.Tracer = 0
bullet.Force = self.Primary.Force
bullet.Damage = self.Primary.Damage
bullet.AmmoType = self.Primary.Ammo
local rnda = self.Primary.Recoil * -1
local rndb = self.Primary.Recoil * math.random(-1, 1)
self:ShootEffects()
self.Owner:FireBullets( bullet )
self:EmitSound(Sound(self.Primary.Sound))
self.Owner:ViewPunch( Angle( rnda,rndb,rnda ) )
self:TakePrimaryAmmo(self.Primary.TakeAmmo)
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:SetNextSecondaryFire( CurTime() + self.Primary.Delay )
end
//SWEP:PrimaryFire\\
[/code]
Mostly it's cobbled together from other sweps, and the GMod Wiki's tutorial, which is why some of it may appear odd. What am I doing wrong?
SWEP.ViewModel = "weapons/v_smg_tin.mdl"
SWEP.WorldModel = "models/weapons/w_smg1.mdl"
or you hexed the model wrong
("weapons/v_smg_tin.mdl") why the ()? Just "weapons/v_smg_tin.mdl"
Edit: Bah, ninjad
[QUOTE=Siminov;23104957]SWEP.ViewModel = "weapons/v_smg_tin.mdl"
SWEP.WorldModel = "models/weapons/w_smg1.mdl"
or you hexed the model wrong[/QUOTE]
-snip-
Hexing didn't work. It's in addon format, does that make a difference?
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