A swep (I don't care about models, I can make those later) that kicks a player hit. if you can make the secondary fire a one hour ban, which is the normal ban time. Just the simple ULX command of either (I prefer) the console command "ulx ban/kick "asdfujasd" 60 Banhammer'd" or just no reason at all. If you make it a chat command, it will look like I typed it and everyone will see the command, but i'm fine if that's how you do it.
If this is a repeat, please link me and lock the thread. Thank you.
I've actually been thinking of a swep like this a while ago.
I'll see if I can make it, probably cant, but hell... I'll give it a shot.
[editline]06:24AM[/editline]
[code]if (SERVER) then
AddCSLuaFile("shared.lua");
resource.AddFile("models/weapons/v_stunstick.dx80.vtx");
resource.AddFile("models/weapons/v_stunstick.dx90.vtx");
resource.AddFile("models/weapons/v_stunstick.mdl");
resource.AddFile("models/weapons/v_stunstick.phy");
resource.AddFile("models/weapons/v_stunstick.sw.vtx");
resource.AddFile("models/weapons/v_stunstick.vvd");
resource.AddFile("materials/models/weapons/v_stunstick/v_stunstick_diffuse.vmt");
resource.AddFile("materials/models/weapons/v_stunstick/v_stunstick_diffuse.vtf");
resource.AddFile("materials/models/weapons/v_stunstick/v_stunstick_normal.vtf");
end;
if (CLIENT) then
SWEP.PrintName = "BanHammer";
SWEP.Slot = 1;
SWEP.SlotPos = 2;
SWEP.DrawAmmo = false;
SWEP.DrawCrosshair = true;
end
SWEP.Author = "Busymonkey";
SWEP.Instructions = "Primary Fire: Kick\nSecondary Fire: 1 Hour Ban.";
SWEP.Contact = "";
SWEP.Purpose = "Kicking and Banning people.";
SWEP.ViewModel = "models/weapons/v_stunstick.mdl";
SWEP.WorldModel = "models/weapons/w_stunbaton.mdl";
SWEP.AnimPrefix = "admire";
SWEP.Spawnable = false;
SWEP.AdminSpawnable = true;
SWEP.Primary.ClipSize = -1;
SWEP.Primary.DefaultClip = 0;
SWEP.Primary.Automatic = false;
SWEP.Primary.Ammo = "";
SWEP.Secondary.ClipSize = -1;
SWEP.Secondary.DefaultClip = 0;
SWEP.Secondary.Automatic = false;
SWEP.Secondary.Ammo = "";
function SWEP:Initialize()
if (SERVER) then self:SetWeaponHoldType("normal"); end;
end;
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire(CurTime() + 1);
if (CLIENT) then return; end;
local trace = self.Owner:GetEyeTrace();
if (self.Owner:GetPos():Distance( trace.HitPos ) <= 128) then
if ( ValidEntity(trace.Entity) and ( trace.Entity:IsPlayer() then ply:Kick("Kicked!") )
end;
end;
end;
end;
function SWEP:SecondaryAttack()
self.Weapon:SetNextSecondaryFire(CurTime() + 1);
if (CLIENT) then return; end;
local trace = self.Owner:GetEyeTrace();
if (self.Owner:GetPos():Distance( trace.HitPos ) <= 128) then
if ( ValidEntity(trace.Entity) and ( trace.Entity:IsPlayer() then ply:BanId(60, "Banned for 1 hour!")
end;
end;
end;
end;[/code]
Probably wont work. Still a rookie at Lua, unfortunately.
[QUOTE=Busymonkey;23072174]I've actually been thinking of a swep like this a while ago.
I'll see if I can make it, probably cant, but hell... I'll give it a shot.
[editline]06:24AM[/editline]
[lua]if (SERVER) then
AddCSLuaFile("shared.lua");
resource.AddFile("models/weapons/v_stunstick.dx80.vtx");
resource.AddFile("models/weapons/v_stunstick.dx90.vtx");
resource.AddFile("models/weapons/v_stunstick.mdl");
resource.AddFile("models/weapons/v_stunstick.phy");
resource.AddFile("models/weapons/v_stunstick.sw.vtx");
resource.AddFile("models/weapons/v_stunstick.vvd");
resource.AddFile("materials/models/weapons/v_stunstick/v_stunstick_diffuse.vmt");
resource.AddFile("materials/models/weapons/v_stunstick/v_stunstick_diffuse.vtf");
resource.AddFile("materials/models/weapons/v_stunstick/v_stunstick_normal.vtf");
end;
if (CLIENT) then
SWEP.PrintName = "BanHammer";
SWEP.Slot = 1;
SWEP.SlotPos = 2;
SWEP.DrawAmmo = false;
SWEP.DrawCrosshair = true;
end
SWEP.Author = "Busymonkey";
SWEP.Instructions = "Primary Fire: Kick\nSecondary Fire: 1 Hour Ban.";
SWEP.Contact = "";
SWEP.Purpose = "Kicking and Banning people.";
SWEP.ViewModel = "models/weapons/v_stunstick.mdl";
SWEP.WorldModel = "models/weapons/w_stunbaton.mdl";
SWEP.AnimPrefix = "admire";
SWEP.Spawnable = false;
SWEP.AdminSpawnable = true;
SWEP.Primary.ClipSize = -1;
SWEP.Primary.DefaultClip = 0;
SWEP.Primary.Automatic = false;
SWEP.Primary.Ammo = "";
SWEP.Secondary.ClipSize = -1;
SWEP.Secondary.DefaultClip = 0;
SWEP.Secondary.Automatic = false;
SWEP.Secondary.Ammo = "";
function SWEP:Initialize()
if (SERVER) then self:SetWeaponHoldType("normal"); end;
end;
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire(CurTime() + 1);
if (CLIENT) then return; end;
local trace = self.Owner:GetEyeTrace();
if (self.Owner:GetPos():Distance( trace.HitPos ) <= 128) then
if ( ValidEntity(trace.Entity) and ( trace.Entity:IsPlayer() then ply:Kick("Kicked!") )
end;
end;
end;
end;
function SWEP:SecondaryAttack()
self.Weapon:SetNextSecondaryFire(CurTime() + 1);
if (CLIENT) then return; end;
local trace = self.Owner:GetEyeTrace();
if (self.Owner:GetPos():Distance( trace.HitPos ) <= 128) then
if ( ValidEntity(trace.Entity) and ( trace.Entity:IsPlayer() then ply:BanId(60, "Banned for 1 hour!")
end;
end;
end;
end;[/lua]
Probably wont work. Still a rookie at Lua, unfortunately.[/QUOTE]
I'll give it a shot.
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