• Changing bodygroups.
    5 replies, posted
How would I go about changing the body group of GMan to where he doesn't have a suitcase? I'm trying to set the player model of a team.
Okay, is this even possible then?
Entity:SetBodygroup( Integer Bodygroup Number, Integer State )
How does that even work?
So in the shared.lua it would look like this? [lua]GM.Name = "ASS Deathrun" GM.Author = "All0utWar" GM.Email = "N/A" GM.Website = "N/A" team.SetUp( 1, "Runners", Color( 26, 95, 255, 255 )) team.SetUp( 2, "Death", Color( 187, 0, 0, 255 ) ply:SetBodygroup( 1, 1 ))[/lua]
Why would that be an argument. You would set the body group in the PlayerSpawn hook.
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