• Removing all props and npcs at death not with kill command
    3 replies, posted
Does anyone know a good script that will remove all props and npcs at player death? I am not talking about death as in the kill command. I mean overall death "example: killed by npcs, crushed, point hurt, etc..."
It would be something along the lines of: [code]hook.Add( "PlayerDeath", "removepoo", function(ply, weapon, killer) for k,v in pairs(ents.GetByClass("npc")) do v:Remove() end end )[/code] I'm not sure the class is npc, it might be something else, and I'm not 100% sure the syntax is correct, since I wrote it in FF not a real editor...
Change npc to npc_*
Same goes for removing props, except use "prop_physics" instead of "npc_*" in ents.GetByClass. I'm not sure if that's such a good idea though, weird things will probably happen like props being removed that are part of the map. You might be able to filter them out somehow but I can't think of a way to do that.
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