function ENT:Think()
self.ok = self.ok + 1
if self.ok > 255 then
self.Entity:Remove()
end
end
Yeah why is that crashing me..., before it was giving me freaking microsoft runtime errors to
Use a timer instead of a think hook
I put that in init.lua instead of shared.lua and it stopped crashing so.. yay
It was probably because you were running ent:Remove() on the client
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