[QUOTE=ne0nz;34512128]that code didnt work.[/QUOTE]
Make sure you use Bawbag's code, mine is wrong.
He didnt really have a code... if he does where is it?
[quote]wizardsbane posted:
hook.Add("PlayerSpawn", "connect_elsewhere", function(ply)
ply:ConCommand("connect SERVER_IP_HERE")
end)
This needs to be on the serverside, by the by.
[/quote]
[quote]
Will throw an engine error. You need to tell the client from the server to run the command.
Edited:
hook.Add("InitPostEntity" , 0 , function() LocalPlayer():ConCommand("connect x") end ) [/quote]
[QUOTE=Keyword;34515403][/QUOTE]
Yes, But i dont know where to place the code and how it should look..
Make a new file in lua/autorun in your server named redirect.lua
In there put
[lua]
if ( CLIENT ) then
hook.Add( "InitPostEntity", "doRedirect", function( )
local TO_IP = "8.8.8.8";
LocalPlayer():ConCommand( "connect " .. TO_IP );
end)
else
AddCSLuaFile( 'redirect.lua' );
end
[/lua]
[QUOTE=zzaacckk;34525617]Make a new file in lua/autorun in your server named redirect.lua
In there put
[lua]
if ( CLIENT ) then
hook.Add( "InitPostEntity", "doRedirect", function( )
local TO_IP = "8.8.8.8";
LocalPlayer():ConCommand( "connect " .. TO_IP );
end)
end
[/lua][/QUOTE]
This didn't work. I just tryed it.
My bad, try that.
Sorry, you need to Log In to post a reply to this thread.