So yeah,
I have been working on a CS:S like radar since after browsing through GCFs, I found out that Counter Strike was using textures for the radar ( only textures, that includes the map itself ). So I have successfully made the player positions inside the radar and when they go off screen. But here is what I am stuck on.
[B]How would I make the texture scroll in the radar as we move?
How would I position the texture correctly when we travel?[/B]
Here is my Radar:
[IMG]http://img36.imageshack.us/img36/989/radarpa.png[/IMG]
How would I make the texture scroll and be at the right place?
I thought of using something like [B]surface.DrawTexturedRectRotated[/B] and rotating it using [B]LocalPlayer():EyeAngles().y * - 1[/B] but as for making it scroll and being at the right place, no idea.
Thanks if you can help out.
[editline]4:09[/editline]
Nvm, case closed.
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