[CODE]function PlayerInitialSpawn(player)
sound.Play( "npc/combine_soldier/vo/prepforcontact.wav", Vector(5274.000000, 8247.000000, 136.597809), 75, 100, 0)
sound.Play( "music/Ravenholm_1.mp3", Vector(5274.000000, 8247.000000, 136.597809), 75, 100, 0)
end
hook.Add("PlayerInitialSpawn", "PlayerInitialSpawn", PlayerInitialSpawn)
[/CODE]
It does not present any errors yet it does not play the sound.... I don't usually play around with sounds so..Is there something I am missing?
You set the volume to 0 on both sound.Play's.
PlayerInitialSpawn is usually called when player still loads, so you won't hear the sound. Especially, if you are creating it as specific position that may be far away from player.
[QUOTE=code_gs;44537579]You set the volume to 0 on both sound.Play's.[/QUOTE]
Right...Rate my problem dumb as many times as possible, it deserves that...Thanks for proofreading my idiotic tendencies.
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