I was wondering, since I am trying to make my own gamemode, is there anyway to toggle rain on and off for a map? I know for flood there is ways to toggle water up and down, in either case I appreciate you taking either the time to read this or to help.
I'm not sure but I believe you can toggle func_precipitation with firing "Toggle", 0
[QUOTE=Helix Alioth;23434531]I'm not sure but I believe you can toggle func_precipitation with firing "Toggle", 0[/QUOTE]
You should explain this more. Wouldn't he have to have a map entity called func_precipitation? Unless im wrong and ALL maps have it built in.
Does the map have any func_precipitation in it?
[lua]ents.FindByClass( "func_precipitation" )[1]:Fire( "Toggle" );[/lua]
Messy and laggy but:
emitter:Add("particle/Water/WaterDrop_001a", pos)
[editline]10:52AM[/editline]
Unless you want to toggle on/off rain already in the map - use the previous method.
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