• Halo ODST drop pod sent
    472 replies, posted
This is the Halo odst drop pod sent for Garry's Mod All basic functions of the pod are finished. there are no effects, sounds or any kind of shiny extras like HUDs. The pod bay is a temporary model. The pod model will be the same on first release and a update will be released after that with a new pod model. you may notice some bugs that i need to fix in the video below. Beta testing: [b]Positions are full[/b] to do: -release basic demonstration: [media]http://www.youtube.com/watch?v=_GrGGpnON4s[/media] ability to smash through certain props: [media]http://www.youtube.com/watch?v=jfF006CAiA4[/media] New HUD: [media]http://www.youtube.com/watch?v=8HQJyY4i2Kw[/media] [URL=http://img6.imageshack.us/i/gmconstruct0000b.jpg/][IMG]http://img6.imageshack.us/img6/2636/gmconstruct0000b.jpg[/IMG][/URL] Eligible beta testers: ll7 ElectricSquid Kude elite24126 Bail Organa3 ooplamarclar ryan7illaz sam123486 reported bugs/complaints: -files not downloading to clients -not enough viewing area in the model -needs more ingame instructions -get rid of weapon pickup notices -it has been confirmed that another addon conflicts with the pod. further testing will identify this addon. other notes: -beta testing positions full -the pod is running fully automated in the video -you can set the pod to manual to steer it, but then you need to deploy the chutes manually too and fire the thrusters with SHIFT -notice that the hatch goes down at the landing, i set the direction the hatch wrong, it is supposed to fly away from the pod -note that the pod uprights itself when the chute deploys -the chute's physics are messed up credits: me: coding rentehdragon: halo 2 odst pod model ll7: help solve modeling problems and making the next pod model here you can have you progress bar, now rub your faces all over it: 0% lllllllllllllllllllllllllllllllllllllllllllllllll 100% DONE you wankers
TBH it could use more sounds. And an impact effect.
those are all effects which i'll add later
Wasn't in your todo, that's all.
It looks pretty good right now, but maybe add some landing blast or something?
[QUOTE=SaltyPeppr;19810573]It looks pretty good right now, but maybe add some landing blast or something?[/QUOTE] Have a bad reading.
[QUOTE=Magman77;19810586]Have a bad reading.[/QUOTE] Where at all does he say he was going to add it? I think you need to look again, and yes I did read where he said it hasn't got any shiny effects to it, I was merely giving an idea.
HAHAH! hehe first comment on the vid.... Plus fracking beast pod! i have always loved the halo series
[QUOTE=SaltyPeppr;19817460]Where at all does he say he was going to add it? I think you need to look again, and yes I did read where he said it hasn't got any shiny effects to it, I was merely giving an idea.[/QUOTE] that would fall under shiny extras. i'll change it to reduce confusion.
Looks good. I always enjoyed your BF2142 drop pod sent.
Looking good cheese! It's nice to have the new thread up so we can talk about it now. When this thin gets all its bells and whistles and gets stable, its gonna pwn soooo hard! Keep up the good work cheese.
Looks pretty good for now, needs a lot of work/
[QUOTE=Dr Pepper;19831159]Looks pretty good for now, needs a lot of work/[/QUOTE] yup. i'm just perfecting the landing detection system.
yo this is looking sweet! i dont want to sound a bit pushy but is there any eta on when the pod will be finished?
I think you should have tools/physgun affect pod. It would make it where you could mess up a pod landing and you could make machinima with it.
Wasn't another guy working on one of these?
[QUOTE=ryan7illaz;19848204]yo this is looking sweet! i dont want to sound a bit pushy but is there any eta on when the pod will be finished?[/QUOTE] no. [QUOTE=sam123486;19848842]I think you should have tools/physgun affect pod. It would make it where you could mess up a pod landing and you could make machinima with it.[/QUOTE] edit the code yourself, just delete a few lines. or just use the model. [QUOTE=MAspiderface;19849848]Wasn't another guy working on one of these?[/QUOTE] don't think so, i know that someone else was remodeling the pod model but then they stopped.
No, the last guy who did this released an advanced Duplicator entity that spazzed out when you used it.
There will be some delays with the pod because my bull freakin horse shit computer decided that it was too old and died on me.
no please tell me you saved the data
[QUOTE=Shogun42;19916304]no please tell me you saved the data[/QUOTE] no worries, that spy just sapped my cpu. my hard drive still works. even if my hard drive broke, i make backups of my stuff once and a while.
[QUOTE=thlaughincheese;19919057]no worries, that spy just sapped my cpu. my hard drive still works. even if my hard drive broke, i make backups of my stuff once and a while.[/QUOTE] Well thats good. Man, you really have a knack for having pc problems at the worst possible moment. Sorry to hear it.
[QUOTE=Bail Organa3;19920402]Well thats good. Man, you really have a knack for having pc problems at the worst possible moment. Sorry to hear it.[/QUOTE] no, my pc`s just old. it`s a pentium 4 that is about 8 years old. it runs tf2 with 5 fps in a heavy battle. i thought it would die soon cus its been freezing a lot lately. oh well, it was time for an upgrade any ways. i`m just waiting for my parts now.
nice, looking forward to release.
[QUOTE=thlaughincheese;19921112]no, my pc`s just old. it`s a pentium 4 that is about 8 years old. it runs tf2 with 5 fps in a heavy battle. i thought it would die soon cus its been freezing a lot lately. oh well, it was time for an upgrade any ways. i`m just waiting for my parts now.[/QUOTE] Good stuff... Well good luck putting the new parts in(i do love that "new upgrade smell"....)
[QUOTE=Bail Organa3;19946896]Good stuff... Well good luck putting the new parts in(i do love that "new upgrade smell"....)[/QUOTE] its already up and running right now. i got an i7 2.66 ghz with a temporary gt 9500, hope to upgrade later to a more powerful card and add sli. i just need to reinstall all my programs and stuff. any idea if i need to redownload gmod and tf2? cus i was using a 32-bit system and now its a 64-bit, so im not sure if it will work.
[QUOTE=thlaughincheese;19947420]its already up and running right now. i got an i7 2.66 ghz with a temporary gt 9500, hope to upgrade later to a more powerful card and add sli. i just need to reinstall all my programs and stuff. any idea if i need to redownload gmod and tf2? cus i was using a 32-bit system and now its a 64-bit, so im not sure if it will work.[/QUOTE] Wait, didn't you have to reformat to switch to 64 bit? If so that of course you would have to re download. Ill i can tell you is that i run a 64bit os and gmod and tf2 work fine.
[QUOTE=Bail Organa3;19948132]Wait, didn't you have to reformat to switch to 64 bit? If so that of course you would have to re download. Ill i can tell you is that i run a 64bit os and gmod and tf2 work fine.[/QUOTE] yea, but i kept the gcf files on a seperate drive than the os drive so i don't need to reinstall all of it when i upgrade. the gcfs are from my 32 bit, im unsure if they work with 64-bit.
[QUOTE=thlaughincheese;19953164]yea, but i kept the gcf files on a seperate drive than the os drive so i don't need to reinstall all of it when i upgrade. the gcfs are from my 32 bit, im unsure if they work with 64-bit.[/QUOTE] Oh, the gcf's are what you kept... OK then. Well technically it should work, but i would do a fresh install anyways, because direct x has some pretty significant framework differences from the 32 to the 64 bit versions. Gmod is already prone to some direct x problems so i wouldn't risk any further trouble. Bottom line: Do a fresh install, it wont take that long anyway.
alright, back to working on the pod! i've added a flow chart of the basic functions in the think command to show you it's structure of the pod and how it will work. it's on the first post. kinda off topic: i wuv my i7 =D makes coding a lot faster, don't have to wait as long to refresh the code when testing.
Sorry, you need to Log In to post a reply to this thread.