One more little question. What kind of material do you need to use for meshes? I tried two ways:
[lua]matBlock = CreateMaterial( "BlockMaterial", "VertexLitGeneric",
{
["$basetexture"] = "dev/dev_measuregeneric01b",
}
)
matBlock = Material( "dev/dev_measuregeneric01b" )[/lua]
The first one seems to completely ignore the Z order and produces this:
[img]http://dl.dropbox.com/u/2399384/texturefuckup2.jpg[/img]
The second randomly seems to show different textures through it:
[img]http://dl.dropbox.com/u/2399384/texturefuckup.jpg[/img]
How do I make it show up correctly?
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