• Mesh texture question
    0 replies, posted
One more little question. What kind of material do you need to use for meshes? I tried two ways: [lua]matBlock = CreateMaterial( "BlockMaterial", "VertexLitGeneric", { ["$basetexture"] = "dev/dev_measuregeneric01b", } ) matBlock = Material( "dev/dev_measuregeneric01b" )[/lua] The first one seems to completely ignore the Z order and produces this: [img]http://dl.dropbox.com/u/2399384/texturefuckup2.jpg[/img] The second randomly seems to show different textures through it: [img]http://dl.dropbox.com/u/2399384/texturefuckup.jpg[/img] How do I make it show up correctly?
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