• [HELP] Attach Model To Playermodels Head How do I change Angle
    1 replies, posted
Hello I am trying to create a hat store in DarkRP I'm pretty confident in the store part but not the hat part How do I create a hat I have tried this code but I cannot seem to rotate the horsie head model if someone could explain how i can rotate the model to face upwards that would be helpful Snapshot: [IMG]http://i.imgur.com/GYNpavs.jpg[/IMG] Also the scale is a little off [CODE] local hats = { } local function CreateHat( pl, model ) SafeRemoveEntity( pl.Hat ) local hat hat = ClientsideModel( model, RENDERGROUP_OPAQUE ) hat:SetNoDraw( true ) pl.Hat = hat hat.Owner = pl table.insert( hats, hat ) end local function CleanHats( ) local k, v for k, v in pairs( hats ) do if not IsValid( v ) then hats[ k ] = nil elseif not IsValid( v.Owner ) then SafeRemoveEntity( v ) hats[ k ] = nil end end end local function DrawHats( ) local k, v, pos, ang CleanHats( ) for k, v in ipairs( player.GetAll( ) ) do if not v:Alive( ) and IsValid( v.Hat ) then SafeRemoveEntity( v.Hat ) v = v:GetRagdollEntity( ) end if not IsValid( v.Hat ) then CreateHat( v, "models/horsie/horsiemask.mdl" ) end pos, ang = v:GetBonePosition( 6 ) v.Hat:SetPos( pos ) v.Hat:SetAngles( ang ) v.Hat:DrawModel( ) end end hook.Add( "PostDrawOpaqueRenderables", "Draw Hats.PostDrawOpaqueRenderables", DrawHats )[/CODE]
*bump*
Sorry, you need to Log In to post a reply to this thread.