• Spacebuild idea: Actual spherical planets.
    5 replies, posted
This isn't quite a request, I just put it here because I couldn't think of a better place for it. I was playing around with the [url=http://www.facepunch.com/showthread.php?t=739803]Spidermod[/url], and I started wondering, would it be possible to implement something like that into Spacebuild? I know gravitational pull on players and props has been done a few ways before, what I'm suggesting is adding the element of spherical planets to the mix. Two possible ways of implementing the gravity: The [url=http://www.facepunch.com/showthread.php?p=14094667]SB Planetary Gravity[/url]. The [url=http://www.facepunch.com/showthread.php?t=585848]gmsv_physics[/url] binary module. Am I being too vague? Planets that aren't just a platform residing within a ball in space, planets that are actually spherical that you can walk on, and not just until you fall off of them, actually walk full circle from your I also found a video which pretty well demonstrates the type of planet I'm talking about. [media]http://www.youtube.com/watch?v=KkCCjTBuSlE&feature=related[/media] I think it's possible, if a bit complicated. Of course I don't know jack about Lua, but I still think it would be interesting to see it attempted.
Someone actually worked on something like that before but I dont remember in which thread it was. i mean as a part of improving spacebuild as a gamemode, also with instancing and creating planets proceduraly.
rotating the players was as buggy as hell
gravity: possible! view rotation: also possible! proof: [url]http://www.youtube.com/watch?v=gmzsJA0rePY[/url] sadly tho, idk anyone who's actually posted a working project like that. It'd be fun as hell if something like it came out tho
Use GMove, easy as hell and what not :) After its simple phsy-x :)
Ulysses universe is working on this...
Sorry, you need to Log In to post a reply to this thread.