• Player/SetHull Not Working Clientside
    2 replies, posted
Hi, I'm having an issue where changing the hull of the player shared is only updating server-side. Anyone know of a way to fix this? Here is an example [url=http://i.imgur.com/08hEpLt.png]print[/url] showing what I mean. I've tried using Willox's workaround [url=https://facepunch.com/showthread.php?t=1449139&p=47075384&viewfull=1#post47075384]here[/url] but that doesn't seem to have fixed it.
Hulls should be changed on spawn. Send a net message on PlayerSpawn. Do the hull changing inside that callback on the client.
[QUOTE=JetBoom;49566615]Hulls should be changed on spawn. Send a net message on PlayerSpawn. Do the hull changing inside that callback on the client.[/QUOTE] But that blows and is really restricting.
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