• Default/standard animation.
    5 replies, posted
Since the animations update a while ago garry changed how animations are determined in lua. I have very very little lua experience but I have a swep that used the walking animation, you know, no weapons and arms at the side just walking animation but now it doesn't work, it looks like your holding a invisible gun. It was the talk swep, press r and you would say a line ect, would anyone know how I would easily just change the animation so it looks like I have no weapon equipt?
I mean..like what the actual animation...code would be? [code]SWEP.Author = "-[SB]- Spy" SWEP.Instructions = "Left click to use the selected talking mode. Right click to select a talking mode. Reload to say something without having to be near a player." SWEP.Contact = "" SWEP.Purpose = "Create conversations the EASY way." SWEP.ViewModelFOV = 62 SWEP.ViewModelFlip = false SWEP.ViewModel = "" SWEP.WorldModel = "" SWEP.HoldType = "normal" SWEP.Spawnable = false SWEP.AdminSpawnable = true SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = ""[/code] Like out of this? I added SWEP.HoldType = "normal" from looking at another SWEP that might of used it but it didn't work.
Add this to your code [lua] function SWEP.Initialize() self.SetWeaponHoldType(self.HoldType) end [/lua]
Errr I cant see what you've put, its not visible? :S
Honestly what do I add?
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