Hey.
Ok so, I need a method to turn the model to some specific angles, with the help of acceleration. I can apply force to it in it's pitch, yaw and roll. With the help of that, I want to manage to get to a specific angle. Like, my model is at angle 143, -177, -1. I want it to be at angle 0,0,0. With only applying force to it inside the physicssimulate function, I want to smoothly turn it to my desired angle and keep it there. How can I go about and do this?
Any help appreciated.
You can use [url=http://wiki.garrysmod.com/?title=PhysObj.ComputeShadowControl]ComputeShadowControl[/url].
[QUOTE=Nevec;23641883]You can use [url=http://wiki.garrysmod.com/?title=PhysObj.ComputeShadowControl]ComputeShadowControl[/url].[/QUOTE]
Yes, I already used this and it does pretty much what I want to, however the problem with it is that I can't customize much at all.
What exactly do you want to customize?
Well, as the function just requires a definite position, it's kinda hard for me to include small forces that acts on it. Like, the balloon is far too 'stiff' if you know what I mean. It goes to the input position, but nothing more then that. I am interested in things like damping, air resistance, inertia, etc.
You can get rid of the stiffness by reducing damping.
Sorry, you need to Log In to post a reply to this thread.