• Something unfreezes my sweps
    0 replies, posted
Hello. I have a problem with cs:s deathrun maps. Every round(game.CleanUpMap()) something bad happens with my cs:s recreated sweps, and all they just fall down to the ground.(but according to the map, they should be frozen, in cs:s that works fine). That unfreeze happens in absolutely random time(0-2 seconds from cleanup), and it also resets any attempt to do physobj:EnableMovement(false). I just wondering what is that and how to disable that(if it can be disabled, of course) [media]http://www.youtube.com/watch?v=hTLmBG6A2aE[/media] I found only one way to freeze it - do EnableMovement(false) in think hook for the first 3 seconds after round begins. But in that case other problem appears - after you drop weapon(ply:DropWeapon()) - you can't unfreeze it from lua - it just stuck in the air(reverse case). All fine in CS:S [img]http://dl.dropbox.com/u/8273848/deathrun_italy_rats_final0000.jpg[/img]
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