• Timer Help
    1 replies, posted
Hey guys, So i got a entity and i want to add a timer into the Initialize(). With this timer i want it to add like 1 point for every minite that the entity is spawned. Once the entity is alive for like 5 mins then i want to use the Use() and based on the timer's variable, i want to give the owner money. i tryed adding a variable to the timer in its function but it just gives me a nil value when i use the entity. Any help guys?
[code]function ENT:Initialize() Use = false timer.Simple(300, 1, function() Use = true end end -- all your other stuff end function ENT:Use( activator, caller ) if not Use then return else if ( activator:IsPlayer() ) then local money = activator:GetNWBool("money") activator:SetMoney( money + 500 ) end end end [/code] Something like that
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