• Name above head
    11 replies, posted
Yeah i am trying to do the whole thing with the players name above there head when you look at them. I have been looking around and can't find anything
[lua] local function PlayerName(ply) if not ply:Alive() then return end local spot = ply:Eyespot() spot.z = spot.z + 15 spot = spot:ToScreen() draw.DrawText(ply:Nick(), "TargetID", spot.x + 1, spot.y + 1, Color(0, 0, 0, 255), 1) draw.DrawText(ply:Nick(), "TargetID", spot.x, spot.y, Color(0, 0, 0, 255), 1) end [/lua] Don't see why that shouldn't work.
An addition to his code up there ^ [lua]hook.Add("HUDPaint", "player_info_name_draw", function() local ent = LocalPlayer():GetEyeTrace().Entity if ent != nil and ValidEntity(ent) and ent:IsPlayer() then PlayerName(ent) end end)[/lua] That will draw text above the player you look at using zzaacckk's function.
Alright so in my cl_init.lua file i now have this [lua] local function PlayerName(ply) if not ply:Alive() then return end local spot = ply:Eyespot() spot.z = spot.z + 15 spot = spot:ToScreen() draw.DrawText(ply:Nick(), "TargetID", spot.x + 1, spot.y + 1, Color(0, 0, 0, 255), 1) draw.DrawText(ply:Nick(), "TargetID", spot.x, spot.y, Color(0, 0, 0, 255), 1) end hook.Add("HUDPaint", "player_info_name_draw", PlayerName) local ent = LocalPlayer():GetEyeTrace().Entity if ent != nil and ValidEntity(ent) and ent:IsPlayer() then PlayerName(ent) end end [/lua]
I get a error on this line [lua] local ent = LocalPlayer():GetEyeTrace().Entity [/lua]
cl_init.lua is clientside. So replace ply with LocalPlayer
It works :) Thank you! One more question, how do i remove the default one?
Default what? You need to be more explicit when asking questions.
[QUOTE=eNergizer;23894194]Default what? You need to be more explicit when asking questions.[/QUOTE] When you holder your cross hair over a player where ever you aim it will show there name and health in yellow text. I want to remove that
[lua]function GAMEMODE:HUDDrawTargetID() return false end[/lua]
[QUOTE=raBBish;23894270]function GAMEMODE:HUDDrawTargetID() return false end[/QUOTE] All i had to do was change GAMEMODE to GM, Thank you :)
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