• ply:Give
    8 replies, posted
I cannot seem to get ply:Give to work in my gamemode's init.lua. Here's my code. [code] function GM:PlayerLoadout(ply) ply:StripWeapons() if ply:Team() == 1 then ply:StripWeapons() ply:Give("weapon_physgun") ply:Give("gmod_tool") ply:Give("gmod_camera") elseif ply:Team() == 2 then ply:StripWeapons() ply:Give("weapon_physcannon") ply:Give("weapon_pistol") ply:Give("weapon_357") ply:Give("weapon_crowbar") ply:Give("weapon_smg1") ply:Give("weapon_ar2") ply:Give("weapon_frag") ply:Give("weapon_rpg") ply:Give("weapon_crossbow") ply:Give("weapon_shotgun") ply:Give("gmod_camera") end end function team_1( ply ) ply:Spawn() ply:SetTeam( 1 ) end function team_2( ply ) ply:Spawn() ply:SetTeam( 2 ) end[/code] What's wrong? [editline]02:59AM[/editline] Someone please help
Have you tried adding a "return true" in the Loadout function like it says to do on the Wiki? If you did and it still didn't work you could always do something like this. [lua] function NewGamemode_Loadout(ply) if(ply:IsValid()) then if(ply:Team() == 1) then print("PlyT1") ply:Give("weapon_crowbar") else print("PlyT2") ply:Give("weapon_pistol") end end end function GM:PlayerSpawn(ply) NewGamemode_Loadout(ply) end [/lua]
Are you even spawning? What is team_1 hooked to?
[QUOTE=Kunit;24255974]Have you tried adding a "return true" in the Loadout function like it says to do on the Wiki? If you did and it still didn't work you could always do something like this. [lua] function NewGamemode_Loadout(ply) if(ply:IsValid()) then if(ply:Team() == 1) then print("PlyT1") ply:Give("weapon_crowbar") else print("PlyT2") ply:Give("weapon_pistol") end end end function GM:PlayerSpawn(ply) NewGamemode_Loadout(ply) end [/lua][/QUOTE] Yes, and yes to the next poster. I'll add the whole code [lua] AddCSLuaFile( "cl_init.lua" ) //Tell the server that the client need to download cl_init.lua AddCSLuaFile( "shared.lua" ) //Tell the server that the client need to download shared.lua include( 'shared.lua' ) //Tell the server to load shared.lua function GM:PlayerInitialSpawn( pl ) --"When the player first joins the server and spawns" function pl:ConCommand( "team_menu" ) --Run the console command when the player first spawns end function buildMode(ply) ply:StripWeapons() ply:Give("weapon_physgun") ply:Give("gmod_tool") ply:Give("gmod_camera") end function fightMode(ply) ply:StripWeapons() ply:Give("weapon_physcannon") ply:Give("weapon_pistol") ply:Give("weapon_357") ply:Give("weapon_crowbar") ply:Give("weapon_smg1") ply:Give("weapon_ar2") ply:Give("weapon_frag") ply:Give("weapon_rpg") ply:Give("weapon_crossbow") ply:Give("weapon_shotgun") ply:Give("gmod_camera") end function GM:PlayerLoadout(ply) if ply:Team() == 1 then buildMode() elseif ply:Team() == 2 then fightMode() end end function team_1( ply ) ply:Spawn() ply:SetTeam( 1 ) end function team_2( pl ) pl:Spawn() pl:SetTeam( 2 ) --Make the player join team 2 end concommand.Add( "team_1", team_1 ) --Add the command to set the players team to team 1 concommand.Add( "team_2", team_2 ) --Add the command to set the players team to team 2 [/lua] [editline]12:28PM[/editline] When I try to spawn, it doesn't even attempt to give me the weapons, but gives me the following console errors: Attempted to create unknown entity type gmod_tool! NULL Ent in GiveNamedItem! Attempted to create unknown entity type gmod_camera! NULL Ent in GiveNamedItem!
If your Deriving from base then they are invalided.
[QUOTE=Cubar;24261484]If your Deriving from base then they are invalided.[/QUOTE] Ok, thanks, but how do I fix this?
[QUOTE=PopcornColonel;24261630]Ok, thanks, but how do I fix this?[/QUOTE] In shared.lua DeriveGamemode("sandbox") Or you can just copy the entities in sandbox/ to your gamemode.
[QUOTE=Cubar;24261643]In shared.lua DeriveGamemode("sandbox") Or you can just copy the entities in sandbox/ to your gamemode.[/QUOTE] I've already tried deriving the gamemode from sandbox, but all it does it mess up the scoreboard and [b]still[/b] not give me the weapons.
Then simply remove Camera and the toolgun and try again.
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