• Issues with #95
    28 replies, posted
Seems my server is crashing constantly after #95 every hour or so, I can't pinpoint why, does anyone have a solution until Garry officially fixes it? Bit of a bummer as before #95 I was getting uptimes of 19 Hours or so and none of my code has changed.
Email me the crash logs [email]garrynewman@gmail.com[/email]
If by crash logs you mean MDMP's, none have been produced, well in the orangebox/garrysmod directory atleast. If I am looking in the wrong spot mind showing me where.
my servers haven't produced crash dumps for around the last three or four updates. [editline]04:42PM[/editline] I wrote a manual crashlogging system, which gives me basic data about just before the crash - So I know my servers have crashed occasionally despite there being no dumps.
I think "breakpad" is eating all your dumps. It appeared a while ago.
[QUOTE=Python1320;24158752]I think "breakpad" is eating all your dumps.[/QUOTE] Gross. Just kidding, I got crash dumps last update with my linux server... I don't host it anymore so I can't help with the latest update. I hope you get it resolved.
My servers haven't crashed at all everything is running smooth.
Congratz on 500 Posts bfking. Topic: Wired. My server crashes now without any error / crashdumb / message in console. It just freezes all players get a timeout and then after 30 Seconds my serverwatchdog restarts it.
Having similar issues, server hangs every few hours. Managed to get a dump from task manager of the hung process, email sent.
I also noticed this every now and then, what exactly does it mean. [IMG]http://i37.tinypic.com/25po9yo.png[/IMG]
It means someone should remove baconbot, the eye angles must be normalized before set clientside
[QUOTE=Tobba;24205161]It means someone should remove baconbot, the eye angles must be normalized before set clientside[/QUOTE] I doubt it is baconbot, my anticheat detects/blocks all public versions.
And I have that issue without baconbot too.
Slog fixes this, [lua]hook.Add("SetupMove", "InfAngleGuard", function(ply, cmd) local ang = cmd:GetMoveAngles() if not (ang.p >= 0 or ang.p <= 0) or not (ang.y >= 0 or ang.y <= 0) or not (ang.r >= 0 or ang.r <= 0) then cmd:SetMoveAngles(Angle(0, 0, 0)) ply:SetEyeAngles(Angle(0, 0, 0)) end end)[/lua]
Or you can just normalize it, the slog one looks like it always set the angles to 0 EDIT: Actually no, i read the logics wrong :doh:
I've had this problem myself, it happened only once for some random reason. I had done nothing special but whenever I got into noclip and out of ground the console got spammed with that message. It also errors with CapsAdmin's propeller, which allows 360 rotation. If you think it's the script's fault then you're right and wrong. It has to be done that way or it won't work afaik, the error is kind of the only problem with how it's done.
Garry updated his blog for info about where new crashdumps are saved [url]http://garry.tv/[/url]
[url]http://dl.dropbox.com/u/9055631/dumps.rar[/url] I think that's it. (For server owners dumps are now stored in C:/dumps)
Moar dumps from my client. [url]http://dl.dropbox.com/u/9055631/dumps.zip[/url] [url]http://dl.dropbox.com/u/9055631/dumps2.rar[/url]
[QUOTE=Adamm;24221137] (For server owners dumps are now stored in C:/dumps)[/QUOTE] i think that they are NOW located at C:\Program Files\Steam\dumps
[QUOTE=areolop;24255567]i think that they are NOW located at C:\Program Files\Steam\dumps[/QUOTE] nop, there in the root of the harddisk, so C:\ or D:\ or what ever your disk is
Crash dumps are stored in the following places; Client; - C:\Program Files\Steam\dumps Server; - C:\dumps
[url=http://www.filefront.com/17224010/dumps.rar]6 more server dumps for the chief![/url]
I have 2 crash dumps from my client, and 15 from my server. Exception info on all of them are either blank or: [CODE]The thread tried to read from or write to a virtual address for which it does not have the appropriate access.[/CODE] [URL="http://www.filefront.com/17226824/dumps.zip/"]http://www.filefront.com/17226824/dumps.zip/[/URL]
[QUOTE=Adamm;24257601]Crash dumps are stored in the following places; Client; - C:\Program Files\Steam\dumps Server; - C:\dumps[/QUOTE] oh yep, sorry i thought you where talking about client :effort:
[QUOTE=Adamm;24221137][url]http://dl.dropbox.com/u/9055631/dumps.rar[/url] I think that's it. (For server owners dumps are now stored in C:/dumps)[/QUOTE] In your latest 2 crashes here: 23648(56223.031755): Warning: Table modelprecache is full, can't add models/Humans/Group01/Female_04.mdl 25412(25439.684684): Warning: Table modelprecache is full, can't add models/props/cs_office/computer_keyboard_p2b.mdl (You can see this if you open them in wordpad or something) That's the last console entry. So I assume you have too many different models loaded - which is an ongoing problem with GMod. I'll look into it further today to see if there's anything I can do to prevent it.
[url]http://dl.dropbox.com/u/9104987/crash_20100822215836_1.dmp[/url] My latest server crash. Haven't had any others since the last update, from what I can see.
[QUOTE=|FlapJack|;24284138][url]http://dl.dropbox.com/u/9104987/crash_20100822215836_1.dmp[/url] My latest server crash. Haven't had any others since the last update, from what I can see.[/QUOTE] [QUOTE=Your mdmp] 30(0.607681): Unknown command "sv_allow_wait_command" 29(0.607126): maxplayers set to 64 28(0.602920): CheckFile signature d44db40 27(0.599885): Loading.. 26(0.431472): [Aug 16 2010 12:58:33] 25(0.431133): Garry's Mod server.dll Build #095 24(0.259310): Failed [/QUOTE] What o_o. Seems like dll is kinda messed up?
[QUOTE=garry;24284063]In your latest 2 crashes here: 23648(56223.031755): Warning: Table modelprecache is full, can't add models/Humans/Group01/Female_04.mdl 25412(25439.684684): Warning: Table modelprecache is full, can't add models/props/cs_office/computer_keyboard_p2b.mdl (You can see this if you open them in wordpad or something) That's the last console entry. So I assume you have too many different models loaded - which is an ongoing problem with GMod. I'll look into it further today to see if there's anything I can do to prevent it.[/QUOTE] Ah thanks. Also I sent you a few things via email, would love if when you get some you could shoot me a reply.
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