This is an interesting idea. I'm having some issues with a server my friend hosts, I'm admin but ULX is glitching and i can't override the game mode to sandbox for an event regarding my group. My idea is that at a certain time, judging by the System Clock on the computer that hosts the server, it will do an automated Gamemode Switch. After a few hours, it would switch back. How would this be done, and does it already exist? It seems like a great idea in my opinion.
Well, if i knew the function to change gamemode, i would make one for you ... i will be searching on the wiki...
Use the console command "sv_gamemode" "gamemode name".
[QUOTE=sintwins;23960426]Use the console command "sv_gamemode" "gamemode name".[/QUOTE]
:golfclap:
Wow, now all i need is the arguments in gamemode.Register and i am done!
[editline]04:59PM[/editline]
Actually, nvm :3 i got that covered
[editline]05:08PM[/editline]
[LUA]
local gamemodes = { }
local old_reg = gamemode.Register
function gamemode.Register( ... )
local ret = old_reg( ... )
local tab = {...}
gamemodes[ #gamemodes + 1 ] = tab[1]
return ret
end
function gamemode.ChooseRandomGamemode()
local cur = gmod.GetGamemode()
local tab = gamemodes
for k,v in pairs( tab ) do
if v == cur then
table.remove( tab , k )
break
end
end
local random = table.Random( tab )
game.ConsoleCommand( "sv_gamemode " .. random )
end
[/LUA]
use it with a timer :) goes serverside
Thats a random gamemode....
I meant to have it be Sandbox, and then back to another gamemode
then modify it yourself... its not that hard.
[lua]
local gms = {
-- Hour to change on (00-23), gamemode folder name, map name
{ hour = 06, gamemode = "sandbox", map = "gm_flatgrass" },
{ hour = 16, gamemode = "prop-hunt", map = "cs_office" }
}
timer.Create("GamemodeChanger", 60, 0, function()
for _, v in pairs(gms) do
if v.hour == os.date("%H") and not GAMEMODE.FolderName == v.gamemode then
RunConsoleCommand("changegamemode", v.map, v.gamemode)
end
end
end)
[/lua]
Untested but should work. Not too sure about the GAMEMODE.FolderName thing though, but I can't test at the moment.
The timer could be changed to have a longer interval if you're _that_ bothered about performance, though if the server crashed, it would only take 1 minute until the gamemode was changed back to what it should be (within the same hour).
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