• Resource.lua - Can you check if its correct please? :
    10 replies, posted
[code] // function.AddFile(" //Maps function.AddFile("maps/rp_downtown_v4c.bsp") end //Models function.AddFile("models/player/magnusson.dx90.vtx") function.AddFile("models/player/magnusson.mdl") end //Others function.AddFile("data/evolvemotd2.txt") end //Drugz Mod function.AddFile("models/boxopencigshib.dx80.vtx") function.AddFile("models/boxopencigshib.dx90.vtx") function.AddFile("models/boxopencigshib.mdl") function.AddFile("models/boxopenshib.dx80.vtx") function.AddFile("models/boxopenshib.dx90.vtx") function.AddFile("models/boxopenshib.mdl") function.AddFile("models/closedboxshib.dx80.vtx") function.AddFile("models/closedboxshib.dx90.vtx") function.AddFile("models/closedboxshib.mdl") function.AddFile("models/cocn.dx80.vtx") function.AddFile("models/cocn.dx90.vtx") function.AddFile("models/cocn.mdl") function.AddFile("models/pissedmeoff.dx80.vtx") function.AddFile("models/pissedmeoff.dx90.vtx") function.AddFile("models/pissedmeoff.mdl") function.AddFile("models/drug_mod/alcohol_can.dx80") function.AddFile("models/drug_mod/alcohol_can.dx90") function.AddFile("models/drug_mod/alcohol_can.mdl") function.AddFile("models/drug_mod/the_bottle_of_water.dx80.vtx") function.AddFile("models/drug_mod/the_bottle_of_water.dx90.vtx") function.AddFile("models/drug_mod/the_bottle_of_water.mdl") function.AddFile("models/ipha/mushroom_small.dx80.vtx") function.AddFile("models/ipha/mushroom_small.dx90.vtx") function.AddFile("models/ipha/mushroom_small.mdl") function.AddFile("models/jaanus/aspbtl.dx80.vtx") function.AddFile("models/jaanus/aspbtl.dx90.byc)" function.AddFile("models/jaanus/aspbtl.mdl") function.AddFile("models/katharsmodels/contraband/zak_wiet/zak_wiet.dx80.vtx") function.AddFile("models/katharsmodels/contraband/zak_wiet/zak_wiet.dx90.vtx") function.AddFile("models/katharsmodels/contraband/zak_wiet/zak_wiet.mdl") function.AddFile("models/katharsmodels/syringe_out/syringe_out.dx80.vtx") function.AddFile("models/katharsmodels/syringe_out/syringe_out.dx90.vtx") function.AddFile("models/katharsmodels/syringe_out/syringe_out.mdl") function.AddFile("models/marioragdoll/Super Mario Galaxy/star/star.dx80.vtx") function.AddFile("models/marioragdoll/Super Mario Galaxy/star/star.dx90.vtx") function.AddFile("models/marioragdoll/Super Mario Galaxy/star/star.xbox.vtx") function.AddFile("models/marioragdoll/Super Mario Galaxy/star/star.sw.vtx") function.AddFile("models/marioragdoll/Super Mario Galaxy/star/star.mdl") function.AddFile("models/smile/smile.dx80.vtx") function.AddFile("models/smile/smile.dx90.vtx") function.AddFile("models/smile/smile.sw.vtx") function.AddFile("models/smile/smile.xbox.vtx") function.AddFile("models/smile/smile.mdl") function.AddFile("materials/highs/shader3.vmt") function.AddFile("materials/highs/shader3.vtf") function.AddFile("materials/highs/shader3_dudv.vmt") function.AddFile("materials/highs/shader3_dudv.vtf") function.AddFile("materials/highs/shader3_normal.vmt") function.AddFile("materials/highs/shader3.normal.vtf") function.AddFile("materials/ipha/mushd.vmt") function.AddFile("materials/ipha/mushd.vtf") function.AddFile("materials/jaanus/aspbtl_a.vmt") function.AddFile("materials/jaanus/aspbtl_a.vtf") function.AddFile("materials/jaanus/aspbtl_.vmt") function.AddFile("materials/jaanus/aspbtl_.vtf") function.AddFile("materials/katharsmodels/syringe_body.vmt") function.AddFile("materials/syringe_out/syringe_body.vtf") function.AddFile("materials/syringe_out/syringe_body_mask.vtf)" function.AddFile("materials/syringe_out/syringe_grip.vtf") function.AddFile("materials/syringe_out/syringe_liquid.vtf") function.AddFile("materials/syringe_out/syringe_lowerstopper.vtf") function.AddFile("materials/syringe_out/syringe_needle.vtf") function.AddFile("materials/syringe_out/syringe_stopper.vtf") function.AddFile("materials/syringe_out/syringe_tip.vtf") function.AddFile("materials/syringe_in/syringe_body.vmt") function.AddFile("materials/syringe_in/syringe_grip.vmt") function.AddFile("materials/syringe_in/syringe_liquid.vmt") function.AddFile("materials/syringe_in/syringe_lowerstopper.vmt") function.AddFile("materials/syringe_in/syringe_needle.vmt") function.AddFile("materials/syringe_in/syringe_stopper.vmt") function.AddFile("materials/syringe_in/syringe_tip.vmt") function.AddFile("materials/contraband/contraband_normal.vtf") function.AddFile("materials/contraband/contraband_one.vtf") function.AddFile("materials/contraband/contraband_two.vmt") function.AddFile("materials/killicons/durgz_aspirin_killicon.vtf") function.AddFile("materials/killicons/durgz_caffeine_killicon.vtf") function.AddFile("materials/killicons/durgz_cigarette_killicon.vtf") function.AddFile("materials/killicons/durgz_cocaine_killicon.vtf") function.AddFile("materials/killicons/durgz_ecstasy_killicon.vtf") function.AddFile("materials/killicons/durgz_heroine_killicon.vtf") function.AddFile("materials/killicons/durgz_lsd_killicon.vtf") function.AddFile("materials/killicons/durgz_mushroom_killicon.vtf") function.AddFile("materials/killicons/durgz_opium_killicon.vtf") function.AddFile("materials/killicons/durgz_pcp_killicon.vtf") function.AddFile("materials/killicons/durgz_weed_killicon.vtf") function.AddFile("materials/smile/smile.vtf") function.AddFile("materials/VGUI/durgz_aspirin.vtf") function.AddFile("materials/VGUI/durgz_caffeine.vtf") function.AddFile("materials/VGUI/durgz_cigarette.vtf") function.AddFile("materials/VGUI/durgz_cocaine.vtf") function.AddFile("materials/VGUI/durgz_ecstasy.vtf") function.AddFile("materials/VGUI/durgz_heroine.vtf") function.AddFile("materials/VGUI/durgz_lsd.vtf") function.AddFile("materials/VGUI/durgz_mushroom.vtf") function.AddFile("materials/VGUI/durgz_opium.vtf") function.AddFile("materials/VGUI/durgz_pcp.vtf") function.AddFile("materials/VGUI/durgz_weed.vtf") function.AddFile("materials/VGUI/durgzmod/awesomeface.vtf") end //Wiremod function.AddFile("settings/render_targets/WireGPU_RT_1.txt") function.AddFile("settings/render_targets/WireGPU_RT_2.txt") function.AddFile("settings/render_targets/WireGPU_RT_3.txt") function.AddFile("settings/render_targets/WireGPU_RT_4.txt") function.AddFile("settings/render_targets/WireGPU_RT_5.txt") function.AddFile("settings/render_targets/WireGPU_RT_6.txt") function.AddFile("settings/render_targets/WireGPU_RT_7.txt") function.AddFile("settings/render_targets/WireGPU_RT_8.txt") function.AddFile("settings/render_targets/WireGPU_RT_9.txt") function.AddFile("settings/render_targets/WireGPU_RT_10.txt") function.AddFile("settings/render_targets/WireGPU_RT_11.txt") function.AddFile("settings/render_targets/WireGPU_RT_12.txt") function.AddFile("settings/render_targets/WireGPU_RT_13.txt") function.AddFile("settings/render_targets/WireGPU_RT_14.txt") function.AddFile("settings/render_targets/WireGPU_RT_15.txt") function.AddFile("settings/render_targets/WireGPU_RT_16.txt") function.AddFile("settings/render_targets/WireGPU_RT_17.txt") function.AddFile("settings/render_targets/WireGPU_RT_18.txt") function.AddFile("settings/render_targets/WireGPU_RT_19.txt") function.AddFile("settings/render_targets/WireGPU_RT_20.txt") function.AddFile("settings/render_targets/WireGPU_RT_21.txt") function.AddFile("settings/render_targets/WireGPU_RT_22.txt") function.AddFile("settings/render_targets/WireGPU_RT_23.txt") function.AddFile("settings/render_targets/WireGPU_RT_24.txt") function.AddFile("settings/render_targets/WireGPU_RT_25.txt") function.AddFile("settings/render_targets/WireGPU_RT_26.txt") function.AddFile("settings/render_targets/WireGPU_RT_27.txt") function.AddFile("settings/render_targets/WireGPU_RT_28.txt") function.AddFile("settings/render_targets/WireGPU_RT_29.txt") function.AddFile("settings/render_targets/WireGPU_RT_30.txt") function.AddFile("settings/render_targets/WireGPU_RT_31.txt") function.AddFile("settings/render_targets/WireGPU_RT_32.txt") functio
correct my if im wrong, isnt it [b][url=http://wiki.garrysmod.com/?title=Resource.AddFile]Resource.AddFile [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] for all Non-Lua Things (other then Maps) and for all LUA isnt it: [b][url=http://wiki.garrysmod.com/?title=G.AddCSLuaFile]G.AddCSLuaFile [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
Oh! Yes that's true, maybe that's my issue, thanks for the response too!
On AddCSLuaFile you dont need the lua/ path, the weapons etc should also handle the downloading themselves...
You don't need the ends either
damn thats almost as much forced download files as my server lol
^^ yeah redundant... set up a fast dl server for maps, and large files. would be nice if it would just download the contents of a folder instead of individual files... oh well
At Brohoster, we have an automated FastDL system, you shouldn't have to be setting anything up.
Im scared that brohost is slower, that's all.
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