• (Again) Strange GetMass Error
    2 replies, posted
Ok, I've asked a bunch of people, looked at other peoples code, and they all do, and say the samething. Yet, I'm getting errors when I do it. [lua] function GM:OnEntityCreated( prop ) if ( prop:GetClass() == "prop_physics" ) && prop:GetPhysicsObject():IsValid() then prop:SetNWFloat("PropHealth",5+prop:GetPhysicsObject():GetMass()) end end [/lua] The health of the prop is 0. because the mass is invalid. Without checking if it's valid, I get this lua error. [lua] [@gamemodes\####\gamemode\shared.lua:40] Tried to use invalid object (type IPhysicsObject) (Object was NULL or not of the right type)(Hook: OnEntityCreated) [/lua] But yet, this works: [lua] function GetMass(ply) local tr = ply:GetEyeTrace() if not tr.Entity then return end ply:PrintMessage(HUD_PRINTTALK, tr.Entity:GetPhysicsObject():GetMass()) --ply:PrintMessage(HUD_PRINTTALK, tr.Entity:GetPhysicsObject():GetVolume()) end concommand.Add("get_mass",GetMass) [/lua] (from the wiki) So yeah. I've asked a bunch of people, examined others' coding, I just don't get it. I don't know if I should have made a new thread or not, if so, sorry.
If I understood correctly, you should add a small timer in the OnEntityCreated hook, since it seems something's fucked up with the prop on the moment of creation.
Freggin' wow, I figured it would be something stupid simple, Ima test that later when I have a chance. Thanks a lot, duud.
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