• I need help making a melee swep
    1 replies, posted
Hi, so I am trying to make melee sweps out of TF2 V_models, so If you want a copy of My LUA script, its a REALLY simple layout, so could someone please tell me what to type in, and where SWEP.base = "weapon_base" SWEP.Category = "cool"; SWEP.PrintName = "knife"; SWEP.Slot = 2; SWEP.SlotPos = 2; SWEP.DrawCrosshair = true; SWEP.DrawAmmo = true; SWEP.ViewModel = "models/weapons/v_models/v_knife_spy.mdl"; SWEP.WorldModel = "models/weapons/w_models/w_knife_spy.mdl"; SWEP.ViewModelFOV = 64; SWEP.ReloadSound = "weapons/pistol/pistol_reload1.wav"; SWEP.HoldType = "pistol"; SWEP.Spawnable = true; SWEP.AdminSpawnable = true; SWEP.Weight = 1; SWEP.AutoSwitchTo = false; SWEP.AutoSwitchFrom = true; SWEP.FiresUnderwater = true; SWEP.Primary.Sound = "weapons/ar2/fire1.wav" SWEP.Primary.Tracer = 1; SWEP.Primary.Automatic = true; SWEP.Primary.Force = 40; SWEP.Primary.FireFromHip = true; SWEP.Primary.Weld = false; SWEP.Primary.Ammo = "melee"; SWEP.Primary.BreakAll = true; SWEP.Primary.Ignite = false; SWEP.Primary.ClipSize = 1; SWEP.Primary.DefaultClip = 1; SWEP.Primary.Recoil = 0.00; SWEP.Primary.Damage = 0; SWEP.Primary.Spread = 0; SWEP.Primary.Delay = 0.6; SWEP.Primary.Model = "models/props_c17/FurnitureChair001a.mdl"; SWEP.Primary.ExplosionSound = "weapon_AWP.Single"; SWEP.Primary.ExplosionSoundDistance = 400; SWEP.Primary.ExplosionSize = 175; SWEP.Primary.TakeAmmo = 0;
Look at the katana swep for help. I havn't created one so I don't know how, on primary fire, check if the ent the player is looking at is within a distance of 100 or so, if it is then do the normal code for creating a bullet. if not, then don't. hope that helps.
Sorry, you need to Log In to post a reply to this thread.