• problem with my swep
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im having trouble with my swep im trying to create 1. the hold type never changes 2. and how could i make my code better 3. and can someone give me the holster function like world anim thanks code : SWEP.HoldType = "ar2" SWEP.Base = "weapon_mad_base" SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = true SWEP.ViewModel = "models/weapons/v_acr.mdl" SWEP.WorldModel = "models/weapons/w_acr.mdl" SWEP.Spawnable = true SWEP.AdminSpawnable = false SWEP.Primary.Sound = Sound("Weapon_ACR.Single") SWEP.Primary.Recoil = 0.85 SWEP.Primary.Damage = 11 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.01 SWEP.Primary.Delay = 0.13 SWEP.Primary.ClipSize = 20 // Size of a clip SWEP.Primary.DefaultClip = 20 // Default number of bullets in a clip SWEP.Primary.Automatic = true // Automatic/Semi Auto SWEP.Primary.Ammo = "pistol" SWEP.Secondary.ClipSize = -1 // Size of a clip SWEP.Secondary.DefaultClip = -1 // Default number of bullets in a clip SWEP.Secondary.Automatic = false // Automatic/Semi Auto SWEP.Secondary.Ammo = "none" SWEP.ShellEffect = "effect_mad_shell_rifle" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun" SWEP.ShellDelay = 0.05 SWEP.Pistol = false SWEP.Rifle = true SWEP.Shotgun = false SWEP.Sniper = false SWEP.IronSightsPos = Vector(4.85, -2, -1.3) SWEP.RunArmOffset = Vector (-2.6657, 0, 2.5) SWEP.RunArmAngle = Vector (-20.0824, -20.5693, 0) /*--------------------------------------------------------- Name: SWEP:Precache() Desc: Use this function to precache stuff. ---------------------------------------------------------*/ function SWEP:Precache() util.PrecacheSound("weapons/ump45/ump45-1.wav") end
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