• Inflictor argument not returning the actual inflictor
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I overwrote PlayerDeath and my inflictor argument aren't the actual inflictor aka the weapon that killed the victim. [lua] function GM:PlayerDeath( victim, inflictor, attacker ) print(inflictor); print(attacker); print(victim); end [/lua] Console output [code] Player [1][Pat] Player [1][Pat] Player [2][Bot01] [/code] I actually killed the Bot01 with an cw_ak74
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