Changing body groups on viewmodels without affecting other viewmodels.
1 replies, posted
So I am trying to change the body group on my viewmodel and I am running into a bit of a problem.
When I change the body group on one of my viewmodels it changes them on all of my other equipped weapon's viewmodels as well.
I am getting the players viewmodel and changing the body group on it.
ex: in shared.lua, Deploy function
[code]Vm = self.Owner:GetViewModel()
Vm:SetBodygroup( 1, 1 )[/code]
Is there a way to change the current viewmodel and only that viewmodel?
Change bodygroups back ( reset them ) when you holster the weapon.
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