[CODE]code removed[/CODE]
Wy dosent the material work pless help.
I think you need to add "noclamp" as a 2nd parameter to Material() when using png images.
I can't post a source but I remember reading it somewhere -- thought it was the old GMod wiki, but I guess not. The new wiki shows the various parameters: [url]http://wiki.garrysmod.com/page/Global/Material[/url]
[CODE]surface.SetMaterial( Material( "rrroleplay/gangtest.png", "noclamp" ) )[/CODE]
You may also want to store that material outside of the ENT:Draw() function so you aren't recreating the Material so much.
[CODE]local mat = Material( "rrroleplay/gangtest.png", "noclamp" )
function Ent:Draw()
-- stuff
surface.SetMaterial( mat )
-- stuff
end
[/CODE]
[QUOTE=Mista Tea;44551569]I think you need to add "noclamp" as a 2nd parameter to Material() when using png images.
I can't post a source but I remember reading it somewhere -- thought it was the old GMod wiki, but I guess not. The new wiki shows the various parameters: [url]http://wiki.garrysmod.com/page/Global/Material[/url]
[CODE]surface.SetMaterial( Material( "rrroleplay/gangtest.png", "noclamp" ) )[/CODE]
You may also want to store that material outside of the ENT:Draw() function so you aren't recreating the Material so much.
[CODE]local mat = Material( "rrroleplay/gangtest.png", "noclamp" )
function Ent:Draw()
-- stuff
surface.SetMaterial( mat )
-- stuff
end
[/CODE][/QUOTE]
I did what u said but some how the picture only apears when i press a button in the f4 menu + i use this fore a entitie
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