• My DarkRP is screwed up! Help!
    4 replies, posted
I have edit my addshipments.lua file on my Zombie DarkRP server, it wouldn't let me use the F4 menu or become a new class. I reverted to my old addshipments.lua I was previously using and still does the same thing! I get this when I am done joining my server: [@ZombieRP\gamemode\addshipments.lua:19] bad argument #1 to 'insert' (table expected, got nil)
goto line 19 and make sure you have a table as a 1st argument. Most likerly the table isnt found.
Um, I can't quite understand that, can you post a picture of what you ment?
Copy your whole addshipments.lua here please. Type [lua] Copy it in here [/lua] Or, if you wish, on [url]www.pastebin.com[/url]
[lua] CustomShipments = {} function AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel) if not name or not model or not entity or not price or not Amount_of_guns_in_one_shipment or (Sold_seperately and not price_seperately) then local text = "One of the custom shipments is wrongly made! Attempt to give name of the wrongly made shipment!(if it's nil then I failed):\n" .. tostring(name) print(text) hook.Add("PlayerSpawn", "ShipmentError", function(ply) if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end) return end if not util.IsValidModel(model) then local text = "The model of shipment "..name.." is incorrect! cannot create custom shipment!" print(text) hook.Add("PlayerSpawn", "ShipmentError", function(ply) if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end) return end local AllowedClasses = classes or {} // if classes isn't entered then only the Gundealer can buy them. local price = tonumber(price) local shipmentmodel = shipmodel or "models/Items/item_item_crate.mdl" table.insert(CustomShipments, {name = name, model = model, entity = entity, price = price, weight = 5, amount = Amount_of_guns_in_one_shipment, seperate = Sold_seperately, pricesep = price_seperately, noship = noshipment, allowed = AllowedClasses, shipmodel = shipmentmodel}) end /* HOW TO ADD CUSTOM SHIPMENTS: AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buypistol only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment) Notes: MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons! CLASSNAME OF THE WEAPON there are half-life 2 weapons you can add: weapon_pistol weapon_smg1 weapon_ar2 weapon_rpg weapon_crowbar weapon_physgun weapon_357 weapon_crossbow weapon_slam weapon_bugbait weapon_frag weapon_physcannon weapon_shotgun gmod_tool But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want. Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor This means the classname is weapon_posessor YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK! YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS! true/false: Can the weapon be sold seperately?(with /buypistol name) if you want yes then say true else say no the price of sold seperate is the price it is when you do /buypistol name. Of course you only have to fill this in when sold seperate is true. EXAMPLES OF CUSTOM SHIPMENTS(remove the -- to activate it): */ //AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC}) --EXAMPLE OF AN ENTITY(in this case a medkit) --AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl") --EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL --AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true) -- ADD CUSTOM SHIPMENTS HERE(next line): -- CS:S Weapons: AddCustomShipment("M249", "models/weapons/w_mach_m249para.mdl", "weapon_mad_m249", 6000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Galil", "models/weapons/w_rif_galil.mdl", "weapon_mad_galil", 4000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_mad_ak47", 4000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("M4A1", "models/weapons/w_rif_m4a1.mdl", "weapon_mad_m4", 3900, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Famas", "models/weapons/w_rif_famas.mdl", "weapon_mad_famas", 3900, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("AWP", "models/weapons/w_snip_awp.mdl", "weapon_mad_awp", 5000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Scout", "models/weapons/w_snip_scout.mdl", "weapon_mad_scout", 4500, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Steyr Aug", "models/weapons/w_rif_aug.mdl", "weapon_mad_aug", 4000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("SG552", "models/weapons/w_rif_sg552.mdl", "weapon_mad_sg552", 4000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("G3SG1", "models/weapons/w_snip_g3sg1.mdl", "weapon_mad_g3", 4000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("SG550", "models/weapons/w_snip_sg550.mdl", "weapon_mad_sg550", 4000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("UMP45", "models/weapons/w_smg_ump45.mdl", "weapon_mad_ump", 3600, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("P90", "models/weapons/w_smg_p90.mdl", "weapon_mad_p90", 3500, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("TMP", "models/weapons/w_smg_tmp.mdl", "weapon_mad_tmp", 3500, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_mad_mp5", 3200, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Mac-10", "models/weapons/w_smg_mac10.mdl", "weapon_mad_mac10", 3000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("AutoShotgun", "models/weapons/w_shot_xm1014.mdl", "weapon_mad_xm1014", 3000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_mad_m3", 2500, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Grenade", "models/weapons/w_eq_fraggrenade.mdl", "weapon_mad_grenade", 15000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Flash", "models/weapons/w_eq_flashbang_thrown.mdl", "weapon_mad_flash", 2000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Smoke", "models/weapons/w_eq_smokegrenade.mdl", "weapon_mad_smoke", 2000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Dual Elites", "models/weapons/w_pist_elite_dropped.mdl", "weapon_mad_dual", 2300, 10, true, 250, false, {TEAM_GUN}) AddCustomShipment("Deagle", "models/weapons/w_pist_deagle.mdl", "weapon_mad_deagle", 2300, 10, true, 250, false, {TEAM_GUN}) AddCustomShipment("USP", "models/weapons/w_pist_usp.mdl", "weapon_mad_usp", 2200, 10, true, 240, false, {TEAM_GUN}) AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_mad_p228", 2100, 10, true, 220, false, {TEAM_GUN}) AddCustomShipment("Five-Seven", "models/weapons/w_pist_fiveseven.mdl", "weapon_mad_57", 1900, 10, true, 200, false, {TEAM_GUN}) -- Half life 2 weapons: AddCustomShipment("AR2", "models/weapons/w_irifle.mdl", "weapon_mad_ar2", 4000, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("MP7", "models/weapons/w_smg1.mdl", "weapon_mad_mp7", 3500, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Spas-12", "models/weapons/w_shotgun.mdl", "weapon_mad_spas", 3500, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Alyx Gun", "models/weapons/w_alyx_gun_2.mdl", "weapon_mad_alyxgun", 2500, 10, true, 260, false, {TEAM_GUN}) AddCustomShipment("Pistol", "models/weapons/w_pistol.mdl", "weapon_mad_usp_match", 1800, 10, true, 190, false, {TEAM_GUN}) -- Other: AddCustomShipment("Flare gun", "models/weapons/w_pistol.mdl", "weapon_mad_flare", 1600, 10, false, 0, false, {TEAM_GUN}) AddCustomShipment("Medic kit", "models/items/w_medkit.mdl", "weapon_mad_medic", 2300, 10, false, 0, false, {TEAM_GUN, TEAM_MEDIC}) AddCustomShipment("Alcohol", "models/drug_mod/alcohol_can.mdl", "durgz_alcohol", 450, 10, true, 50, false, {TEAM_marketdealer}) AddCustomShipment("Aspirin", "models/jaanus/aspbtl.mdl", "durgz_aspirin", 1000, 10, true, 110, false, {TEAM_marketdealer}) AddCustomShipment("Cigarette", "models/boxopencigshib.mdl", "durgz_cigarette", 450, 10, true, 50, false, {TEAM_markerdealer}) AddCustomShipment("Cocaine", "models/cocn.mdl",
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