• surface.DrawText Z Position
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Hi , I am currently making a HUD for my gamemode. It consists of a Material background (VTF) and then text over it. Problem is that no matter where I place the text code , it always draws behind the background. So does anyone know how to swap round the order?
It goes in order of what is drawn, Also HUD's are 2D only X and Y. So basically you need to draw the text AFTER the background. (Put the text code after the background code.) To put this more simply: You Draw A You Draw B It will Draw A on your screen and then B on-top of it. You Draw B You Draw A It will Draw B on your screen and then A on-top of it.
I'm pretty sure I tried that :/ . But i'll have another go. Thanks anyway EDIT: Dammit , Found the problem. My text code was outside my Draw function for some reason /facepalm
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